When Every Attack Hurts: A Thrilling Draw in Splinterlands!

Today I played one of the most interesting battles I've had in Splinterlands Modern Ranked. It wasn't a victory or a defeat—it ended in a draw, proving that the right rulesets can completely change the outcome of a battle.

The match featured two challenging rulesets:

  • Reverse Speed – Slower monsters attack first and have a better chance to evade attacks.
  • Briar Patch – Every monster gains Thorns, returning 2 damage to melee attackers.

These rules forced both players to rethink their usual strategies. Speed became a disadvantage, while every melee attack came with a painful price.

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My Team

1- Doomshield Warden (Tank)

  • Flank
  • Thorns (from ruleset)

2- Grimbardun Fighter

  • Shield
  • Corrosive Ward
  • Thorns

Opponent's Team

1- Codex Sage

  • Void Armor
  • Thorns
  • Untrainable

2- Spellmonger

  • Thorns
  • Untrainable

3- Mindless Thrall

  • Phase
  • Thorns

4- Pixie-Knife Hurler

  • Close Range
  • Dodge
  • Thorns

The Battle

  • Every melee attack triggered 2 Thorns damage.
  • My Grimbardun Fighter reduced melee damage with Shield, but still took unavoidable Thorns.
  • The opponent had Void Armor on Codex Sage, making magic less effective.
  • Reverse Speed changed the attack order, allowing slower units to act first.
  • Eventually, both sides were eliminated by a combination of direct attacks and reflected Thorns damage, producing a draw.

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Lessons Learned

  • Slow monsters become valuable in Reverse Speed battles.
  • Briar Patch heavily punishes melee-heavy teams.
  • Defensive abilities like Shield and Void Armor can greatly increase survivability.
  • Sometimes the best strategy still results in a draw—and that's part of what makes Splinterlands so exciting.

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