Cover Image: Soulkeep Logo image owned by DonutCoconut - Cover Edit by @libertycrypto27 - Fonts used are Open Source
La versione in italiano è subito dopo la versione in inglese - The Italian version is immediately after the English version
Seven days ago, I published a post related to Soulkeep in which I briefly summarized the history of the game's development from presale to the suspension of reward distribution on Nov. 11, 2024.
Today, after 17 days, there is interesting news because Soulkeep has announced the restart because all the promised changes have been implemented.
More precisely, tomorrow (29 november) will be the reset of the game progress of all players who will restart from League 1.
On Monday, December 2, 2024, the tournaments that are the main game mode on Soulkeep will restart.
The part of Soulkeep that will experience the biggest changes will be the Reward System.
In fact will be introduced a requirement in SPS stake needed to play starting from league 2.
So starting on Monday, Soulkeep will also have a requirement in SPS stake similar to what happens on Splinterlands, and SPS tokens will no longer just be rewards on Soulkeep but will also be a requirement for access to leagues, and for that reason the SPS token will acquire a new use case.
You can read about all the changes that will be implemented in the coming days on Soulkeep by clicking on this link -> Soulkeep Reward Updates
The distribution of the SPS Reward Pot will also change, and in the next two pictures you can see the old distribution and the new one compared.
Old SPS Reward Pot | New SPS Reward Pot |
---|---|
I started playing on Soulkeep since the early days of the release of the playable version and the game is fun in my opinion.
Double Coconut has created a beautiful and fun game but until the discontinuation of the distribution of rewards it has not been able to handle the issues in gameplay and reward distribution.
Double Coconut is in its first experience with Web 3.0 and in my opinion it is understandable that some mistakes can be made but I also hope that things will improve in the future.
I really appreciate those who recognize their mistakes and try to correct them and for this reason starting Monday I will try to play more frequently on Soulkeep and also with more commitment than in the past.
On Soulkeep I have 366 NFT = 398 BCX whose market value has decreased a lot since the playable version was released (June 2024).
Disappointed with Double Coconut's first management I had also put 46 NIGHTMARE packs up for sale but after reading Double Coconut's announcement that it would solve the problems I decided to take them off the sale market.
I want to give trust to Double Coconut and I am very curious to see the effects of the changes to the Reward System.
In my opinion Soulkeep is a game that has potential because it has nice graphics and is fun but at the same time I think it is not easy to manage rewards side due to the PvE game type.
I hope Double Coconut achieves all the future goals it stated in the document you can read by clicking on the next link.
Starting Monday I will resume my gaming activity on Soulkeep.
Until now, my gaming activity has not been constant because I have played occasionally and rarely played more than one game a day.
Since I have not played much I have not collected many game rewards.
I will end this post by showing the graph of the market value of NIGHTMARE packs which I hope will increase in the future.
Any game that permits the purchase of NFT and tokens is never just a game but is also an investment and should always be considered as such.
I am not a financial advisor and the information in this post is not financial advice.
If you decide to invest in a Blockchain-based game you should always do so by your own choice, after making your own personal evaluations and after considering all possible risk factors.
Sette giorni fa ho pubblicato un post relativo a Soulkeep in cui ho riassunto in breve la storia dello sviluppo del gioco dalla presale all'interruzione della distribuzione delle ricompense avvenuta il giorno 11 novembre 2024.
Oggi dopo 17 giorni, Soulkeep ha annunciato la ripartenza perchè tutte le modifiche promesse sono state implementate.
Più precisamente domani avverrà il reset dei progressi di gioco di tutti i giocatori che ripartiranno dalla League 1.
Lunedì 2 dicembre 2024 ripartiranno i tornei che su Soulkeep sono la modalità di gioco principale.
Il Reward System subirà importanti modifiche a partire dalla novità dell'introduzione del requisito in SPS stake che sarà necessario per giocare a partire dalla league 2.
Quindi a partire da lunedì anche Soulkeep avrà un requisito in SPS stake come avviene su Splinterlands e i token SPS non saranno più solo ricompense su Soulkeep ma saranno anche un requisito di accesso alle leghe e per questo motivo acquisiranno un nuovo caso d'uso.
Puoi leggere tutte le modifiche che verranno implementate nei prossimi giorni su Soulkeep cliccando su questo link -> Soulkeep Reward Updates
Anche la distribuzione del SPS Reward Pot subirà delle modifiche e nelle due prossime immagini puoi vedere la vecchia distribuzione e la nuova a confronto.
Old SPS Reward Pot | New SPS Reward Pot |
---|---|
Ho iniziato a giocare su Soulkeep fin dai primi giorni del rilascio della versione giocabile e il gioco è divertente secondo me.
Double Coconut ha creato un gioco bello e divertente ma fino all'interruzione della distribuzione delle ricompense non ha saputo gestire le problematiche nel gameplay e nella distribuzione delle ricompense.
Double Coconut è alla sua prima esperienza nel settore del web 3.0 e secondo me è comprensibile che si possa fare qualche errore.
Come dice un famoso detto "Sbagliando si impara" e spero che gli errori passati non si ripetano in futuro.
Apprezzo molto chi riconosce i propri errori e cerca di correggerli e per questo motivo a partire da lunedì cercherò di giocare più frequentemente su Soulkeep e anche con maggiore impegno rispetto al passato.
Su Soulkeep ho 366 NFT = 398 BCX il cui valore di mercato è diminuito molto rispetto a quando la versione giocabile è stata rilasciata (giugno 2024).
Deluso dalla prima gestione di Double Coconut avevo anche messo in vendita 46 NIGHTMARE packs ma dopo aver letto l'annuncio di Double Coconut che avrebbe risolto i problemi ho deciso di toglierli dal mercato di vendita.
Voglio dare fiducia a Double Coconut e sono molto curioso di vedere gli effetti delle modifiche al Reward System.
Secondo me Soulkeep è un gioco che ha potenziale perchè ha una bella grafica ed è divertente ma allo stesso tempo penso che non è facile da gestire lato rewards data la tipologia di gioco PvE.
Spero che Double Coconut riesca a raggiungere tutti gli obiettivi futuri che ha dichiarato nel documento che puoi leggere cliccando sul prossimo link.
A partire da lunedi riprenderò la mia attività di gioco su Soulkeep.
Fino ad oggi la mia attività di gioco non è stata costante perchè ho giocato saltuariamente e raramento ho giocato più di una partita al giorno.
Non avendo giocato molto non ho raccolto molte ricompense di gioco.
Concludo questo post mostrando il grafico del valore di mercato dei NIGHTMARE packs che spero in futuro possa aumentare.
Spero di averti dato informazioni utili e ti ringrazio per aver dedicato il tuo tempo alla lettura di questo post :)
Io non sono un consulente finanziario e le informazioni contenute in questo post non sono consigli finanziari.
Se decidi di investire in un gioco basato su Blockchain devi sempre farlo per tua scelta, dopo aver fatto le tue personali valutazioni e dopo aver considerato tutti i possibili fattori di rischio.
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Grazie mille per il supporto
I've had like no luck with this game. Unless you have two towers all the others suck lol
I too have not had much luck so far and I also think that there are very useful towers and others less so, maybe the balance of tower stats could have been better.
Before the changes announced by double coconut I was about to quit this game but now I am curious to see if with the changes the problems will be solved
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are those staked SPS are both counted on soulkeep and splinterlands ? or they are split ?
Let's wait to see the implementation but they should be divided between the two games
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thanks a lot for the support
Ammettere gli errori fatti è già un passo importante: spero che le modifiche introdotte aiutino il gioco a riprendersi ed a riportare i giocatori ad essere più attivi. Avere due giochi fatti bene che sfruttano SPS come base per ottenere le ricompense e prendere decisioni sarebbe sicuramente una bella cosa :)
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