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In my last post, I explained and/or detailed the cards from the “Arcane Conclave” set that you absolutely must have in your deck, since their utility on the battlefield is truly incredible. in fact, if by chance you were under a rock, busy, or hadn’t logged into Hive to get your daily dose of “Splinterlands,” by clicking HERE will take you directly to that post so you can catch up.
Now, it’s time for the new mini-set under the same “Arcane Conclave” card framework, called “Escalation,” which brings with it incredibly powerful cards. Honestly, I’m surprised by the “offensive” power of these cards and the combination of abilities that many of them offer. Plus, this tells us one thing: you can’t afford to get complacent with the game because the meta is changing rapidly. So, if you want to stay competitive, you absolutely must include these cards in your deck.
Of course, I’m giving you these three options, but the truth is that if you could have them all, that would be ideal—it would exponentially increase your chances of winning many battles. But enough talk—let’s take a look at these fabulous cards:


Well, I’ll stick to the same format as the previous post, since I think it’s pretty easy to follow and understand, so just sit back, relax, and pay close attention to what follows:


Why is it one of the best? As you can see, its stats are on another level, as it has dual attack types (Magic and Melee), allowing it to amplify its attacks using its “Shield” points, thereby increasing the damage it can deal—of course, this only applies to its physical attack, or, in short, its ability to close in and attack “Melee.”
Features and How It Works: This is where “Vitassent” proves incredibly valuable and useful on the battlefield thanks to its versatility; for example, with the “Charge” ability, it can attack with its melee attack from any position it is placed in, not to mention its ranged magic attack, but what truly sets him apart is his ability to revive one or more adjacent allies using his “Kindred Will: Rebirth” skill, provided those allies possess the “Kindred Spirit” ability. This is where a powerful combo comes into play—don’t you agree?
Best Modifiers: The truth is that his versatility allows him to adapt to many combat styles; however, if I had to choose one or a few, they would be “Melee Mayhem” and “Unprotected,” since he can attack with great physical power, and because he doesn’t have a shield, he can use his high speed and double attack to wreak havoc.


Why is it one of the best? This card introduces one of the most broken "Defensive" abilities the game has seen in a long time, since lately we've been seeing a lot of offense but very little defense, This card changes the game thanks to the new ability called “Bulwark,” which grants it +8 health and shield points when it’s in the first position. As a result, you can play it in various ways, and ultimately it can adapt to both roles, since it also boasts powerful dual offensive capabilities (Ranged and Melee).
Features and How It Works: Like the previous card, this unit also has “Charge,” allowing it to physically attack from any position on the field, giving it unprecedented power. On the other hand, it also possesses the “Kindred Will Life Leech” ability, granting adjacent allies with “Kindred Spirit” the “Life Leech” ability, which means that whenever they deal damage, the caster gains health points beyond their maximum health capacity. It’s crazy what you can do with this card.
Best Modifiers: The truth is, just like with the previous one, I think you can play her anywhere and anytime, but to be a bit more specific, I’d say that thanks to her new “Bulwark” ability, it might be interesting to play her on “Equalizer” with the goal of boosting the entire team’s health by an incredible amount. Another option could be “Up Close & Personal,” since she has a strong melee attack capable of striking from any position, plus her spell attack—even though she’s primarily a melee fighter.


Why is it one of the best? Wow, if you thought the other cards were incredibly powerful, you can't imagine just how much stronger this one is. For starters, this card can strengthen itself by defeating others, thanks to one of the most powerful offensive abilities in the entire game called "Bloodlust"—not to mention its dual attack (Range and Magic), which further amplifies its damage output.
Features and How It Works: Unlike previous cards, this one has different abilities. For example, it has the “Opportunity” ability, which attacks the opponent’s weakest unit. However, it specializes not only in offense but also in defense, and that’s where the “Phase Ward” ability comes in, which grants the unit in front of it the “Phase” ability, allowing it to evade magical attacks. But the most OP aspect of this card is its “Kindred Will Mimic” ability, which grants adjacent units the ability to copy the abilities of the opponent’s cards, provided, as always, that our cards have Kindred Spirit.
Best Modifiers: Once again, this is a card that can be adapted to many different scenarios, but it’s particularly effective against “Aimless” due to its random attack, which could trigger “Bloodlust.” On the other hand, “Equal Opportunity” is also very strong, as it can also result in multiple kills.


I hope you enjoyed this detailed analysis of these three cards. To be honest, these cards really surprised me—they’re incredibly powerful, and it won’t be easy to stop them. Plus, there are a lot of them, but I wanted to pick out the ones I thought were the most OP based on their abilities.
In any case, these are cards everyone should have, as they can save you in countless battles. If you have any questions or concerns, please leave a comment on this post—I’ll be happy to answer them.





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