Demoralizing the Opponent

Translated by ChatGPT.

Do you like to demoralize your opponent? Relax, I'm not talking about cursing them (but I can understand the frustration when facing those opponents who assemble perfect compositions); I'm talking about the Demoralize ability. All elements in Splinterlands (except for dragons) have cards with this ability, but the specialization in these debuffs lies within the Death element.

In total, there are five cards that can be used to build your composition, along with two summoners that apply the same effect. Together, they can completely reduce the Melee Damage of almost all cards in the game. However, it's challenging to risk such a composition because you'd need to be certain that your opponent would field an exclusive composition with this type of damage. Rules like Up Close and Personal would prevent you from using most of these cards (3 of them have Magic Damage , and 1 has Ranged Damage ).

Splintercards.

That's why it's difficult to create a 100% efficient combo with this ability. Still, when you accurately predict your opponent's composition, you can cause significant damage. The main combat rules that can support a strategy focused on the Demoralize ability are:

In these cases, you will have a higher chance (or certainty) that the opponent will use cards that cause Melee Damage , allowing you to build a counter strategy using summoners and/or cards with this ability. Additionally, you can strategically position cards with the Shield ability to prevent the enemy from dealing any damage to your tanks, completely reducing any offense they may have. Consider this match as an example:

Battle.

In both compositions, the players selected three cards with the Demoralize ability, completely reducing the strength of most cards. However, in my composition, three options capable of causing other types of damage remained, while the opponent had only two. This is the advantage of diversifying your composition, and because of it, my team quickly gained a numerical advantage with the high damage caused by the Octopider and the Phantom Soldier.

As I mentioned earlier, combining these debuffs with the Shield ability makes the strategy even more effective, especially with units like Lord Arianthus, who can reflect each attack received with his Thorns .

Unable to deal damage and suffering reflected damage after each attack, the opponent's cards were gradually eliminated until victory was achieved. Notice that this strategy is extremely efficient if you correctly predict the enemy team and combine certain abilities. It's a great way to "demoralize" your opponent and prevent them from causing any damage to your team.

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Você gosta de desmoralizar seu oponente? Calma, eu não estou falando sobre xingá-lo (mas eu até entendo o ódio quando você enfrenta aqueles oponentes que montam composições perfeitas) e sim sobre a habilidade Demoralize . Todos os elementos do Splinterlands (exceto dragão) possuem cartas com essa habilidade mas o elemento especializado nesses debuffs é o Morte .

No total são 5 cartas que podem ser utilizadas para montar sua composição e mais 2 invocadores que aplicam o mesmo efeito, juntas elas reduziriam totalmente o Dano Corpo a Corpo de quase todas as cartas que existem no jogo, entretanto é difícil arriscar uma composição dessas pois você precisaria ter certeza que seu oponente montaria uma composição exclusiva com esse tipo de dano, porém regras como a Up Close and Personal impediria você de utilizar a maioria destas cartas (3 delas possuem Dano Mágico e 1 Dano a distância ).

Splintercards.

Justamente por isso é difícil criar um combo 100% eficiente com essa habilidade mas quando você consegue acertar na sua previsão de composição do oponente é possível fazer grandes estragos. As principais regras de combate que podem corroborar para a criação de uma estratégia focada na habilidade Demoralize são:

Nesses casos você terá maiores chances (ou a certeza) de que o oponente utilizará cartas que causam Dano Corpo a Corpo e então montar uma estratégia counter utilizando invocadores e/ou cartas com essa habilidade. Além disso você também pode posicionar cartas com a habilidade Shield estrategicamente para fazer com que o inimigo não consiga causar nenhum dano em seus tanks, reduzindo totalmente qualquer ofensiva que ele possa causar. Veja essa partida como exemplo:

Battle.

Em ambas as composições os jogadores escolheram três cartas com a habilidade Demoralize , reduzindo totlamente a força da maioria das cartas, porém na minha composição sobraram três opções capazes de causar outros tipos de dano enquanto o oponente possuía apenas duas. Essa é a vantagem de diversificar sua composição e por causa disso meu time conseguiu ganhar vantagem numérica rapidamente com os altos danos causados pelo Octopider e o Phantom Soldier.

E como eu havia comentado, combar esses debuffs com o Shield torna a estratégia ainda mais efetiva, principalmente em unidades como o Lord Arianthus que consegue refletir cada ataque recebido com seu Thorns .

Incapazes de causar dano e sofrendo dano refletido após cada ataque, pouco a pouco as cartas do oponente foram sendo eliminadas até que a vitória fosse conquistada. Perceba que essa estratégia é extremamente eficiente se você prever corretamente o time inimigo e combar determinadas habilidades, essa é uma ótima forma de "desmoralizar" seu oponente e impedí-lo completamente de causar dano no seu time.

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Eu chamo essa diversificação de "equilíbrio"
Boa análise!
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Death Splinters = Debuff Specialists! 😎

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Predicting your opponent teams is quite a luck sometimes, unless they play to the ruleset 100%. Demoralize can be fraustrating, but sometimes there are ruleset that's Makes it possible to completely predict your opponent

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Death is definitely my favorite element to do this with because of the thorns for Cursed Windeku, but I also like doing it with Water because of the strength of Deeplurker and the ability to trample with the legendary summoner Possibilus.

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