Today I had an idea for the game with Soulkeeke. This is if you use the fastest tower in the game and have a charcoal pit with an intelligent fire of 0.6 and a physical damage of 45 and a good range of 260.
In this fight, I want to try this mix between the pits of tension that rely on strong towers, as I want to make a simple installment to quickly remove the faults. Like I said, all those towers can reach the explosion industry up to 100.
Charcoal-Grilled Pit An intoxicating tower that handles an explosive skull. -Ald area: ϕ260 -fire -inervall: ϕ0.6 -ysical damage (AVG): ϕ45 -gu blast range: ϕ110 I applied this buff to the tower.
The tower is gear fat. This can take up to 90-90. This means it lasted almost throughout the waves and crossed the tower until it finished the mission. I used it to discover that the fleet would be killed quickly. Bloody especially found out that if they drove near the tower they didn't think they could get rid of them. That fire interval can be quadrupled so that his problem can be solved with this spell and the first wave can be passed to a higher number of the last wave, so they can get rid of them.
Gear Fat Apply to the tower as a buff. Accelerate the time between attacks and give you more shots. Trigger after the first shot of the affected tower.
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