The biggest challenge facing Play To Earn games is token inflation.
People expect to earn more as they progress in a game and so inflation is a necessary evil that has to be managed somehow.
In a games early days there are usually enough new players coming in to soak up this inflation as we saw during our first year or so. We also happened to be in the middle of a bull market so there was plenty of new crypto being spent!
However during a bear market like the one we have been experiencing for a long time now new players dry up and things start to escalate.
We weren't sure whether things would be OK as players who got despondent with the bear market would stop playing and this would reduce or at least stabilise the inflation.
Unfortunately this has not happened.
We introduced STARPRO and Music Promoter to try and help with inflation and we have continued to add new features that require STARPRO.
Now it is time for quite a big one:
From now on if the skill reward you get from a lesson is 100 or over you will need to pay a fee in STARPRO for the lesson.
The amount you pay is based on a number of factors including the STARBITS and STARPRO prices and we may adjust this going forward once we see what effect it has.
We have also made the skill reward a single number rather than a range.
We have increased the number of decimal places on the STARPRO earned in Music Promoter so now promoting a very small number of missions will get you a little STAPRO that you can use for your lessons.
So if you don't want to go to the trouble of buying STARPRO on Hive Engine and depositing it in game you can simply burn some of your in-game STARBITS to get the STARPRO for your lessons.
You can now deposit as small as 0.01 STARPRO
As we have talked about many times our goal has been to make Rising Star a self-sustaining game where the rewards that we pay out come from ever growing reward pools. This has been going well and we can now start to slowly increase the rewards for the rankings and later on Raves too.
Today we have increased the Rankings rewards by 10% to 11 SWAP.HIVE a day. It's not much but it's sustainable and we will continue to increase it when we can.
We know everyone hates to see changes to what they can earn but I hope you will agree that something needed to be done for the future sustainability of the game.
We will give this change some time and then reevaluate things again to see if anything needs to be adjusted.
By making these changes now we will put Rising Star in a stronger position as we go into the next bull market.
As always thank you all for your support and rock on \m/
Jux and the Rising Star team.
Rising Star - The Play2Earn NFT virtual music career game built on Hive.
Interesting change, I guess we just have to see how it pans out. I notice that different music lessons cost a different amounts. Does this depend on the skill output? From the post info sounded as if it's a flat fee across all lessons. How is this supposed to work?
It's based on the total luck for the instruments that the lesson uses. So you could have one lesson for example that has a small number of instruments wit ha total luck of less than 100 that won't cost you anything to run.
Aaah cool makes perfect sense. I should have stacked them lessons when they were free lol
Awesome idea!
The singing skill gives me 87 and still asks me to pay? Is it a bug?
ah yes that was a bug thanks. now fixed.
Very interesting, it will help to burn starbits and now the skill mission returning an entire and certain value gives an extra boost to carry out these missions.
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No doubt, a very well needed implementation.
Whatever ...
Let's go on...
Thanks for adjsuting things to keep Rising Sun alive and thriving. !BBH
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finally some good news, the starpro decimals have been increased in music promoter.
That will surely bring in small players, provided the bidding rates are reasonable. But its a great start, thanks @risingstargame.
Also hoping that will increse the starbits price and conversions will also improve.
I will start my music promotion journey again, instead of using starbits/starpro swaps
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!PGM
BUY AND STAKE THE PGM TO SEND A LOT OF TOKENS!
The tokens that the command sends are: 0.1 PGM-0.1 LVL-0.1 THGAMING-0.05 DEC-15 SBT-1 STARBITS-[0.00000001 BTC (SWAP.BTC) only if you have 2500 PGM in stake or more ]
5000 PGM IN STAKE = 2x rewards!
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Support the curation account @ pgm-curator with a delegation 10 HP - 50 HP - 100 HP - 500 HP - 1000 HP
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@risingstargame! You Are Alive so I just staked 0.1 $ALIVE to your account on behalf of @ imfarhad. (5/20)
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cant we pay starbits instead??
No but you can burn some to get STARPRO in Music Promoter.
Sadly, we need to pay for music lessons with STARPRO. Skills are important in this game over fans. Well, I need to make a new strategy then 🧐. I just hope Rising star will be like what u say, "for the future sustainability of the game"
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@risingstargame! You Are Alive so I just staked 0.1 $ALIVE to your account on behalf of @ cursephantom. (4/20)
The tip has been paid for by the We Are Alive Tribe through the earnings on @alive.chat, feel free to swing by our daily chat any time you want, plus you can win Hive Power (2x 50 HP) and Alive Power (2x 500 AP) delegations (4 weeks), and Ecency Points (4x 50 EP), in our chat every day.
I should have taken more music lessons last month
Interesting change... let's see how it will impact the game.
I think the energy system also needs a revamp... Once you get to a certain point in the game, it becomes completely irrelevant
Thanks!
that's a very good point. we will have to think about that.
Let me get to that point first pls 🤣
Concordo plenamente, está precisando de um algum tipo de rework, pelo menos acima de algum nível ou algo assim mudar
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I expect you to have to adjust things to make the game finances viable. I see this made some people angry, but they can still keep earning. Being able to get crypto for just clicking a button now and then is easy money. I plough all my earnings into more cards.
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I should keep up with the changes even during playbreaks.🤦♀️