Splinterlands Community Engagement Challenge: The Other Guys

Greetings to all Splinterlands players! Today's topic in the Community Engagement Challenge is about underrated cards, the unsung heroes, the other guys. One such card that I use in the Frontier mode is Spellmonger.

Spellmonger Likes to Get Hit

Spellmonger is a rare card in the Frontier set. Although his name sounds like he's a magician, he has no attack and all one in his stats. He has no hopes of gaining an attack from Weapons Training because he's hopelessly untrainable. His deplorable stats and Untrainable skill makes him an undesirable card. The only bright side to him is his Thorns skill and that's where you can find value in this card. He reflects two physical damage back to the attacker when he gets hit by a melee attack. He is especially useful against cards with Sneak and Opportunity skills. And because he has no attack of his own, his role is purely defensive...to absorb attacks, to inflict Thorns retaliations as he gets hit. His motto is "hit me baby one more time"!

Card Synergies with Spellmonger

The possible strategy when using Spellmonger is to maximize his Thorns damage. Therefore use him with cards that will increase his armor and life. Possible archons to use with him are Incessant Sage, the White element archon who increases armor or Aurelia, the Green element archon who increases life. It's also possible to use Fithe Bladestone, the Red element archon from the Conclave Arcana set who increases armor by two. As for units, he will be good to use with units having the skill Protect or Repair. Units like Bludgeon Hucker or Auroral Elemental has the Protect skill while Conclave Tracker and Archer Koi has the Repair skill. Giam Root and Janni Oracle both have Strengthen skill that will add life to Spellmonger. These buffs will help him survive longer and use his Thorns skill against your opponent melee units.

Using Spellmonger - Tactics

  1. Place in the front row to use Thorns to damage the opponent tank. Pair with archons and units that will give him additional life or armor to make him more tanky.

  2. Place in the middle or last position to use Thorns against melee units with Opportunity or Sneak skills respectively. Same pairing of archons and units as #1.

  3. He is best used in Equalizer ruleset which increases his life stat. In this ruleset you can use him in the front row and pair him with a unit than can heal tanks or units that can repair armor.

My Games With Spellmonger

I have the Fire element in this game. I particularly like having more speed because I attack first and sometimes I kill the opponent units before their turn to attack comes.

My team is composed of the following:

Frankarsgard is the resident tank in the Fire element. His stats as a tank are good enough but he has no skills.

Chaos Furybringer has Reach skill and two melee attack but his two life stats does not make him a good second tank.

Vengeful Monk is the best card in my team. He is a common card but he has two melee attack and has Opportunity skill.

Echelon is a good partner to Vengeful Monk. She also has the Opportunity skill although her melee attack is only one.

Spellmonger is in the rear for "sneaky" units.

My team's stats are not as good especially my first two units. For this reason I'm hoping my speed advantage will give me the win. My opponent chose the Earth team who has more life stats. Luckily he has a unit with Sneak skill in the team which is perfect for Spellmonger.

My team killed the opponent's Vicious Quilliun (the sneaky unit) in the first round but his Dread Tafarian kept healing and for a while I thought I would lose this game. Luckily I had four units attacking his Dread Tafarian and the battle went easier when it was defeated.

Link to game: https://splinterlands.com/battle/sl_2a2a58b086e0d6f92f165f65469fb2c5?ref=iamchessguy

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