7 Ways to bring success to blockchain games

It is said that more than 90 percent of the crypto and blockchain projects have not seen the expected success. Whenever bull market happens, many people invest and after that there is no big response from the common crowd. We think Onboarding becomes a huge problem, but more than onboarding retention is the biggest problem. In this article we are going to see how to bring success to blockchain games.

Onboarding with perks

The onboarding process should be seamless without any difficulty. The smooth onboarding will make it easier for people to join the game and give it a try. Onboarding should also have some perks associated with it so that people can refer others and bring more people into the game. If they know that they would be rewarded for bringing new people, the word will spread even further.

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Strong Tokenomics

Every blockchain game will depend on a token inside the game. These tokens will have a value and the value of the token will usually be dependent on the demand and supply of the token. If we have a strong tokenomics, people will believe in the game and might be interested to invest their time and money in the game.

Addictive gameplay

Gameplay plays a very important role in a game. Today with blockchain games the expectation is on getting paid by playing the game. But before all these fancy blockchain and crypto gaming stuff, people were still interested to play games and one of the biggest reasons why they played the game was because the game was interesting to play and it was addictive. I remember play so many games with such addiction. I have spent a lot of hours playing many such games.

NFT and Token utility

Some games issue NFTs and Tokens in the game but there will not be enough ways to make use of those NFTs and tokens. While starting the price of NFTs and Tokens might be on the higher side but gradually the value will keep falling down. Utility plays a very important role in keeping the game sustaining.

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Cross chain integrations

Today with the help of technology, we are able to build projects that works on multiple platforms. For example, if we are having a game on one particular blockchain, with the help of the token capabilities, the same project can also be integrated to another similar blockchain and a bridge can be operated in-between.

Community building

Marketing plays a very important role in taking the game to the general public. Saying that it is a blockchain game is a good selling point but that alone is not going to be sufficient. We have to create a strong community and frequently give some perks to the community to keep them intact. Some people understand the scope of the game and get interested.

Frequent updates and releases

The development team should be very strong in working on the game and providing frequent updates and releases. Whenever a new feature is being worked on, some players can also be used as testers and frequent updates can be given to the community.


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6 comments

These are some well-thought-out valuable points.

I also remember many games that we played just for fun and nothing else and, you are absolutely right, they were quite addictive.

Not that I am not in favor of earning from the games, this is the new normal now, but the utility of the tokens counts to success - I am with you here too.

Hoping to see something of this level by you in the coming days. Do ping me whenever you start a project.

Thanks

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The addictive gameplay is the more important part of all. People will surely earn money from blockchain games but when we make the game more interesting, we tend to have more players and blockchain games becomes more popular

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Also, blockchain projects will be able to bring more fame to NFTs if NFTs are used as a means of earning

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The interoperability of different blockchains is increasingly important in the gaming sector. It allows games to tap into larger user bases, facilitating broader accessibility and engagement.

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Blockchain games need strong tokens to be successful and the game must be interesting enough to peak in popularity

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