| Welcome To My Blog 💝 | Hello friends, I hope you are doing well and enjoying your battles. Today I want to share my thoughts about an interesting rare water monster from the rebellion edition. It costs 6 mana and has 4 speed, 1 armor and 6 health at the starting level. Although it does not have a magic attack at the beginning its real strength comes from supporting the entire team.

The first ability is cleanse which removes negative effects from the friendly monster in the first position. This can be extremely useful when facing opponents who rely on poison, slow or other harmful effects. At level 2 it gains tank heal allowing it to restore health to the frontline monster every round. I really like this combination because it helps keep our main tank alive for longer.
At level 4 it unlocks lookout. This ability protects nearby friendly monsters from attacks such as sneak, snipe and opportunity. At level 6, dispel allows it to remove positive effects from an enemy when attacking. Finally at level 8 dodge gives it a better chance to avoid melee and ranged attacks.
One of the biggest advantages of this card is that it offers several useful support abilities in a single slot. It can heal, remove negative effects, protect teammates and weaken enemy strategies. However its starting damage is limited so it should not be selected mainly for attacking. Its value depends on building a team that can take advantage of its support.

Personally I think this is an excellent choice for defensive water teams. I especially like the combination of cleanse and tank heal because keeping the frontline alive can completely change the result of a battle.
I’ll wrap up today’s post here. I hope you enjoyed this brief review of the card. Thank you so much for taking the time to read my post. See you in the next one. Thanks to everyone ❤️
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