New Card Collection and Review: Warwall Juggernaut

Hello friends, I hope you are all doing well, and your Splinterlands game journey is going great. I always try to make my game account a little heavier and stronger. Collecting new cards is one of my biggest hobbies. Playing with the same deck every day sometimes gets boring. So adding new cards to the deck can change the gameplay strategy. I always try to update my cards with the rewards or prizes I get from the articles I write about the Splinterlands game in this community. I always have a strong interest in keeping them in my items when new cards are listed on the market.

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Out of that interest, today I bought a new Water Splinter card. The card is called Warwall Juggernaut. It is basically a rare card. If you look at the screenshot, youwill see how scary it is. A huge hippopotamus with a huge wooden club-like weapon in its hand. This card has just been limited in the market. I liked the artwork and the card's power. So without delay, I bought this level one card from the market to try it out. If I really like it after seeing how it performs in the game field, I will definitely update and level up this card in the future.

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Let's discuss the detailed statistics of the card. This is a high mana card. To bring this card into battle, you will have to spend 9 mana. Usually, we can only use cards with such high mana caps comfortably in battles with high mana caps. At level one, this card has a melee attack of 1 and a speed of 3. Although the melee attack seems a little low, its speed is quite good. Its biggest positive aspect is its excellent defense. The card has 2 armor in its initial state and a huge 10 health. With ten health and two armor, it is a big obstacle for any opponent. It will take a long time for the enemy to finish off so much health.

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The biggest reason behind buying this card is its two great abilities or powers. This card at level one brings two great abilities that impressed me. In the screenshot I shared, you can see the first ability, which is called Reach. Due to the Reach ability, you can easily place this huge hippo in the second position of your team, and from there,e he can melee attack the opponent's front row cards. Since his health is very high, if you place him in the second position, he will work great as a strong secondary tank. Even if the first row card dies, he will be fully capable of protecting the weak cards behind you for a long time.

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Its second great ability is called Armored Strike. This ability is the most interesting and useful to me. The rule of Armored Strike is that as long as this card has armor left on it, it will get the opportunity to make an additional melee attack,ck and the damage of that attack will be equal to its remaining armor. The card has its own melee attack of 1 and armor of 2. That means it will deal an additional 2 damage due to armor in addition to its normal 1 damage.

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If Kellia uses Friendly Summoner on Water Splinter, she will get an additional 1 armor. Then her total armor will be 3, and it will deal an additional 3 damage. Since she has the Reach ability, she will be able to safely perform this attack from the second position. All in all, I think this card is a great addition to my collection. As a high mana and high health card, it will make my deck much stronger. I will test its true power by playing regular battles in the next few days. If it does well in the trial phase, I intend to buy a few more cards from the market and level up quickly. Your valuable opinions must be expressed in the comments. Good luck, everyone.

My references:-https://splinterlands.com/register?ref=mirzaiqi

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