Husk of the Hunter: The Undead Stalking Queen šŸ¹

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Greetings Splinterlovers šŸ’š

Merry Christmas to everyone in my favorite community! I've been busy spending time with my family this Christmas and haven't had time to write, but now that I'm back at work to share the best content with you, today I want to share one of my great discoveries in the Earth element. Although at first glance it may seem more like the "Splinter of Death," if you're looking for a card that combines the mystery of the occult with unstoppable force, you have to check out Husk of the Hunter, a Common unit from the Conclave Arcana reward edition that is simply too good to be a card of this rarity. Don't be fooled by its undead nature; under that hood is a brilliant strategist designed to dominate the enemy rear with dark elegance.


Undead Earth Element: Its Visual Appearance

The first thing that catches your eye about this card is its artwork: an undead archer with incredible style. I love the contrast of her pale skin with that vibrant red cape that flows as she prepares her bow. She has a super dynamic pose that reminds us that, even from beyond the grave, feminine strength and precision are infallible in most cases. I find it quite unusual to see a design like this in Splinterlands Earth, as it seems to fit more with the element of death due to its appearance. In fact, I think everyone who reads this post will agree with me, but that's Splinterlands for you, surprising us with these illustrations that break away from the usual stereotypes.


Power and Precision: Statistics and Abilities

This girl is a Ranged Attack unit, also known as a (Range) unit that requires an investment of 9 Mana points to place on the field, making her one of the strongest pieces for battles with very high mana, since, if we want to have space and versatility, we need the battle to have at least 30 mana points for her to be profitable.

Evolution of Your Strength (Level 1 to 10)

StatisticsLevel 1Level 5Level 10 (Maximum)What it means
Attack (Ranged)344It hits extremely hard from the start, as it possesses great attack power.
Speed223It's a little slow, but it can improve and does so as it levels up. However, I'm not complaining, as we can increase that speed with "Support."
Shield123You gain protection/defense with each level you go up, which is great.
Life567It is certainly very resilient for a rank attack card.

Your Special Abilities

  • Sneak [Level 1]: It allows you to attack the last enemy in the row, ideal for eliminating those annoying mages or healers that your opponent hides behind, as this is the typical strategy: placing support while attacking from the front.

  • Headwinds [Level 3]: This ability reduces the ranged attack of all enemies by 1, directly counteracting this type of attack. It's as if she herself controls the wind so that the enemy's arrows don't hurt us as much. However, the reality is that this creates a very clear strategy: we must use it in scenarios where this type of attack is prominent.

  • Reveal (Reveal) [Level 8]: With this ability, no enemy can hide; when you hit them, it removes their camouflage and leaves them exposed to attack, ideal for dismantling that defense and attacking the rear, which we normally cannot damage.

  • Deflection Shroud [Level 10]: This is one of the best defensive abilities, as it grants adjacent units the "Deflect" ability, helping redirected attacks not affect these cards. Therefore, it is not only a card that attacks, but also defends. Whether you encounter "Blast," "Thorns," and/or "Return Fire," these cards can stop and reduce that damage to ZERO.


Best and worst rules of Battle

To make Husk of the Hunter the true star of your team, here are my tips on the rules to get the most out of our hunter. That's why I always recommend reading the battle rules:

Golden Rules āœ…

• Close Range: This rule is your life insurance; it allows all units to make their range attacks even if they end up in the first position, so for a card like ours, which has a powerful range attack of 3 to 4 points, it is vital to play it in these circumstances.

• Might Makes Right: This rule is very exclusive, only allowing units with 3 or more attack points (whether ranged, magic, or melee) to be summoned, and this is where "Husk" really shines, as it has a base attack of 3 from level 1 (and increases to 4 at higher levels), she passes the filter with flying colors, while many other common cards are left out of the battle for being "weak," which makes this card a kind of exclusive unit, thanks to this rule.

• Going the Distance: In this mode, the battlefield becomes a duel between archers, as only units with ranged attacks can be summoned, and Husk of the Hunter is a top choice in these conditions.

Worse rules āŒ

  • Noxious Fumes: In this scenario, all units start the battle poisoned and lose 2 health points at the start of each round. Since "Husk" does not have the Immunity ability or extremely high health, the poison is a slow death sentence for her, especially since her role is to stay behind and last the entire game, which is unlikely with this rule in play.

  • Fire & Regret: This is one of the most dangerous, since under this rule, all units gain the "Return Fire" ability, which means that every time Husk fires one of her powerful arrows, the enemy will return half the damage received. Furthermore, since she has a high range attack (3 or 4 points), she will end up doing a lot of damage to herself.

  • Back to Basics: This is undoubtedly the worst, since in this rule, units lose all their abilities, so "Husk of the Hunter" is valuable for its Sneak (to attack from behind) and Headwinds (to weaken the enemy), so without them, it becomes an ordinary archer, without its special touch, losing all the strategic advantage it offers us.


Conclusion

As it is a Common card, its price is very affordable on the market, allowing us to take it to level 10 without spending a fortune. Its effectiveness rate is very high in leagues where attacking the rear decides the game. It is a perfect mix of control (by reducing enemy attack) and brute force.

In short, Husk of the Hunter is that loyal friend who always has your back (literally, attacking theirs), is strong, is elegant, and deserves a special place in your deck under the Splinter of Earth, but don't even think about underestimating her just because she's a common card.

With nothing further to add, until next time, "Splinterlords."

I invite everyone to join Splinterlands, the best game based on chains of blocks, full of adventures, battles, and strategies where you will have fun and get rewards according to your league


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Thanks for sharing! - @isaria

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