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Splinterlands never ceases to amaze meâthey keep rolling out incredible updates even given the current market conditions. That said, I must admit that right now weâre more bullish than we were a few weeks ago, though overall, the trend has been negative in recent months; Even so, the team has released many updates and made good progress, including the âEscalationâ mini-set and, right now, three incredible cards that can only be obtained through the exclusive âVOUCHERSâ store. I know this might not sound very novel, but itâs the first time three cards have been released at the same time in that store.
This means that new cards are constantly being added, which means that new strategies and the âmetagame,â as we know it, are constantly changing. So, if you donât stay on top of the latest updates, practice, and play every day, you wonât be able to become the best player or players. My goal is to guide the majority of new players in Splinterlandsâthose users who are just getting started and are desperately trying to understand the game system and master the battlefield.
So today, Iâll be focusing primarily on everything related to âGrayhammer Painsmith,â since I donât want to overwhelm you with too much information. This will be the first of three posts, but in the next few posts, look forward to a detailed analysis of the other two.



This card has a very distinctive design that definitely catches my eye, since it belongs to the dwarvesâ âBloodline,â yet it looks like a hybrid of a monster with supernatural powers; however, its appearance makes it seem dangerous and, at the same time, immune to pain, as it has chains bolted to its sternum and a glowing converter embedded in its belly. As I said, perhaps its strength or the power of its ârankâ attacks comes from the pain it feels within itself; this is why it seems truly relentless against enemies, no matter who stands before it. Anyway, itâs a grotesque designânot one of my favorites, since I have a preference for girls and their illustrationsâbut itâs not bad either.

It's a common card, but don't be fooledâthe truth is, it's very dangerous at higher levels.
A dual-element cardâin this case, âDeath and Earthâânot to mention that it can team up with any element as long as it shares the same bloodline as the âDwarves.â
It has only 2 ranged attack points, as it isn't really an offensive card; rather, it functions as a card that bolsters "Defense," but it does provide some support to the offense.
It doesn't have a shield, but it does have a large number of hit pointsâ13 in totalâwhich are more than enough to withstand a good number of rounds on the front lines, while the back lines provide the offense and support needed to defeat your opponent.
At its highest level, it has 3 speed points, which isn't bad; I see it as a middle groundâit's not fast, but it's not slow either, so it strikes a good balance in that regard.
Note: Generally speaking, this card functions as a âTankâ; however, its effectiveness depends heavily on how you choose to use it, as it can perform very well on the front lines, but it also works exceptionally well in the rear, providing some of the best support in the entire game. This means that, in reality, itâs a very versatile card, but 80% focused on providing support to the rest of the team, as well as offering solid defense that can help you win crucial battles.


What really makes this card versatile and unique are its abilities, butâespecially if you're newâyou should already know this, since this is basically the most important thing you need to learn if you want to gradually master the gameplay and become an elite player capable of competing against the best. Of course, itâs not exactly easy; however, itâs not overly complicated either. All you need to do is read up on and understand the basics of the game to start thinking creatively and play the card at the right time and place.
In any case, to understand what it actually does, what itâs capable of, and how we should really play it, Iâll explain each of its abilities; here youâll see why itâs a dangerous and extremely useful âsupportâ card:


Basic abilities: On the one hand, this card has the âClose Rangeâ ability, which allows it to attack with its ranged attack from the first position; in addition, it has another ability called âRust,â which works best in synergy with the former, since, when an attack hits an opponent with a shield, this ability removes 2 shield points from the target.
The masterpiece âShadow Focusâ: In my opinion, this is one of its best abilitiesâand one of the most interesting in the entire gameâbecause when you play it in the last position, it gains the âCamouflageâ ability, which makes it disappear from the opponentâs radar; since it isnât in the first position, they canât attack it. However, when âShadow Focusâ is in play and gains the aforementioned ability, this card will stop attacking, but in exchange, all allies gain +1 attack power, not to mention that they also gain the ability called âDetermined,â which allows cards possessing it to perform a second attack if the first one fails.
The synergy of âPainforge with Healâ: Painforge is incredibly powerful if you can play it perfectly, because if this card takes damageâwhether from poison, burn, or any type of damage dealt by an allyâit gains +1 attack power, turning it into an unparalleled offensive weapon. On the other hand, the âHealâ ability allows this card to restore its health points each turn, limiting the damage from âPainforge.â

Noxious Fumes: This is one of the best builds for this character, allowing us to take full advantage of two of its abilities. Iâm referring to âPainforge,â since taking poison damage each turn boosts our attack power; however, thanks to âHeal,â we can easily mitigate that damage while maintaining our attack power, stripping our opponentsâ armor, and dealing significant damage.
SuperSneak: This is where his ability called âShadow Focusâ really shines, as it grants him âCamouflage,â allowing him to evade attacks while boosting the rest of the teamânot only with attack power, but also with the ability to attack twice in a single turn if his first attacks miss.


I hope you enjoyed this analysis of the new card called Grayhammer Painsmith. Itâs a fantastic unit, and Iâm still surprised itâs a common rarity, since its combination of abilities and the ways we can use it on the battlefield are simply impressive. There are so many possibilities, and thatâs what makes it not only fun but also a lethal and unpredictable force in battle.
So, if you liked this post, feel free to leave a commentâlet me know what you think, what other strategies youâd like to try once youâve got the hang of it, and Iâll be happy to respond.





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