A Geeky Guy Solves His Splinterlands Land Problem... Kind Of

OK this post may make a lot of people say, "DUH!" but this really was groundbreaking for me (pun intended). After some advice from @bozz and @beaker007 (who also has an awesome tool... ummmm.... phrasing!) I think I figured out a far more efficient way to manage my Splinterlands Land Plots. But I still have a question about Aura I will ask at the end.

So here is what I figured out. Wait for it... here comes the epiphany... you need to produce enough resources per hour to cover the hourly costs of harvesting a desired resource! I'll wait for everyone to recover from that mind blowing realization.

OK we are back. For the longest time, I didn't look at the hourly production. I simply just put my best cards on the "best" pieces of land. That worked great when the game first began. I put my best cards on my SPS producing occupied land and the Magic Research producing land. The rest were Grain farms that fed those plots. It was glorious!

But I never made any adjustments after Wood, Stone and Iron were introduced. So my plots became incredibly inefficient. My SPS plot continued to have all of my Gold Alpha cards (yeah I know, poor me) which lead to huge production but also huge resource requirements to harvest it. I simply could not keep up.

So my solution needed to be two-fold. Because there was nothing I could do to increase production of grain, wood, stone and iron, I had to first lower the production (and resource requirement for harvest) of SPS. So I took my best cards off of that plot. I put those Gold Alpha cards on the resource I (and everyone) needs the most: Grain. I then moved some good , but not the best, cards to the SPS plot. Here are the requirements after that move:

 " "Screenshot 2026-01-11 at 10.42.21 AM.png""

So now if I want to harvest SPS every week, I need to make sure I am producing 142.045 extra grain every hour. So I need enough grain per hour to harvest the wood, stone and iron I need plus 142.045 left over to harvest the SPS. I have that. Great!

I also need 71.023 Wood per hour and 28.409 Stone per hour. I have way more than enough of those. Awesome!

Now here is the problem. I need 7.102 Iron per hour. I have only 1 iron plot and until yesterday that was only producing about 4 Iron per hour. So I had a choice. I could either produce less SPS (thus decreasing the need for Iron) or I could produce more iron. Luckily after moving cards from SPS to Grain plots, I had freed up some good cards. So I put those on the Iron plot. It still came up just short so I removed a card from a surplus Stone plot and am putting it on Iron tomorrow.

After I swap out that card my production of Iron will increase enough so that I will be able to cover the 7.102 of Iron per hour required to harvest the SPS.

 "Screenshot 2026-01-11 at 10.47.59 AM.png"

 "Screenshot 2026-01-11 at 10.47.30 AM.png"

So here's a summary. I had to lower my SPS production. You would think "make number go up" is always the best case, but not if you can't harvest it. I was making about 450 SPS a week after taxes... but I could never harvest it in one week. It was taking me two weeks to harvest it and that involved a ton of time moving things around. It also involved me having to spend DEC to top off the needed resources. So I was really only getting around 100 SPS per week and I was spending way too much time getting it. After this adjustment, I will harvest 194.38 SPS per week and I will only have to make 1 swap and 2 transfers to do it. I will also be able to sell excess Stone for about 650 DEC a week.

My management is still not perfect. First of all, I don't have enough grain to harvest all of my Stone. As a result, my best Stone plot is being wasted.

Second, I still do not understand Aura at all. There is a chance that I would be better off switching my SPS production to Aura. I would get the same 100% boost for Aura production that I am currently getting for SPS production. I have the required research to build and Aura Lab. I also have 1800 vouchers which are needed for production.

So should I switch my SPS production to Aura production?

0.14158955 BEE
8 comments

Nice post it's really worth it, to see if you can optimize your flow of resources, just putting all highest PP on SPS is not it, as you have discovered 👍.

Second, I still do not understand Aura at all. There is a chance that I would be better off switching my SPS production to Aura. I would get the same 100% boost for Aura production that I am currently getting for SPS production. I have the required research to build and Aura Lab. I also have 1800 vouchers which are needed for production.

As usual and always it depends...
First the aura will consume the same amount of resource as SPS.

Then you need to think on what will you do with the aura.

Current aura values:

Screenshot 2026-01-12 at 10.52.50.png
So e.g. Midnight potions will take 40 aura so 0.567x40 (on the non-card market)

On the land site you can import you plot and simulate you aura production:
https://land.spl-stats.com/planning

Screenshot 2026-01-12 at 10.55.42.png

Note: that it has a negative dec/hr this value is based on Midnight Potion. if you need the aura for wagon kits it might still be worth making a aura lab..
but for midnight potions you are better of selling the SPS and buy the potions.

Hope this helps.

0.00289406 BEE


Your reply is upvoted by @topcomment; a manual curation service that rewards meaningful and engaging comments.

More Info - Support us! - Reports - Discord Channel

image.png
Curated by incublus

0.00000000 BEE

That management strategy, as you say, is missing something. If you've already established how to gain Iron and Grain by reducing the number of SPS per week, I think you should do the same to obtain the necessary Aura and maximize the performance of your plots. I don't know much about Splinterlands, but what I understand is that you have to, let's say, sacrifice SPS at the beginning to have productive plots and the necessary cards to get the best performance from them later on.

0.00000065 BEE

Oh yeah, you likely had some cards that were actually nerfing your plots after they introduced the buff and debuff on specific pieces of land. It's always most important to be pulling in as much grain as possible. That seems to drive everything. I'm kind of lucky that I can only pull in grain and wood. I don't have to worry about any of the other resources or aura at all.

0.00000064 BEE

Everything will depend, my friend, on what you gain by increasing the amount of Aura and what you lose by lowering your SPS, so you need to know exactly what benefits you will gain in the future.

0.00000062 BEE

If the goal is to possess sufficient resources, then you must acquire Aura, just as you have done with Iron, in order to quickly obtain a greater amount of SPS.

0.00000061 BEE

Great analysis. I enjoyed reading it. Splinterlands is one of my favorite games. I have played this game before.

0.00000046 BEE

Slowly, with the passage of time, things start to make sense, just like your connection to this game is long. I have also read many people's posts and my friends also play this game. The prices are certainly low, but people's interest in this game has not decreased yet because it is quite good. It makes all of us pass the time and it is a fact that only if the cards are good, then the game will be interesting. If we do not spend money on cards, then we will not be able to play the game well.

0.00000019 BEE

This post has been supported by @Splinterboost with a 20% upvote! Delagate HP to Splinterboost to Earn Daily HIVE rewards for supporting the @Splinterlands community!

Delegate HP | Join Discord

0.00000000 BEE