

Land is another world in the Splinterlands ecosystem, it has its own game and reward mechanism. Some parts both (battle and Land) shares is the Cards, on battlefield the cards fight with each other and on Lands they are workers and produces the different resources form the plots. The production of resources depends on the type of land and the works or cards (type, rarity etc) used on lands. Some time it feel like this is very similar to the situation and conditions we see the old movies, a hard working farmer community producing the grain for the people of county and also fight against enemies when required. In Splinterlands also the same cards are workers also and produces the resources and also fight with other team when on battlefield. Anyway that were my thoughts and express what I feel when I think of Land and battle game play in Splinterlands.

From some we have not heard any new exciting development about Lands from the development team, but in the previous Town Hall the Splinterlands team has shared that the team is in Back to Work phase and the lead developer "Cryptomancer" is back working on Land Buildings, so may be we will see some exciting developments in coming days. As shared the main focus currently is on backend architecture, which actually building the foundation that will allow for complex building management and resource cycles. As hinted "Secret" itself will likely arrive after buildings are fully functional. Of course the Land is a Long Game but its also frustrating that the development is in very low pace but as mentioned Cryptomancer is focused on backend stability is actually a relief. Better to wait rater then playing on a buggy Land.


This season started the Wild format again along with Frontier mode. At present playing in Gold III and still have more then 4 days and hope fully will end in Gold II at least.

If i compare the win rate with overall performance then its slightly low and in current season till now played 244 battles. If talked about the ranking then its Gold-124.

Last pack opening was super cool as pulled a Gold Foil Legendary and expecting some cool cards form today's pack opening also.

No legendary, no Epic cards but pulled one rare and four common cards. Good thing is the rare cards is an Archon i.e Barthalamas a Fire Archon. I have sufficient copies to upgrade this Archon which will sure strengthen my team. I feel that the Earth is not so strong amongst the Foundations cards and some time I missed the Dragon team also.
Following three Legendary Cards (form Neutral, Death and Water splinter) pulled form previous season loot chests. Kulu Matermind looks awesome and Drybone Raider looks dangerous. Waiting for Gold Foil Legendary.

Rental earning are not good as most of the cards has been moved to lands. This season the rental is almost zero. Card are more productive on lands in my opinion.

I am a member of Team Possible Power Guild. To join the discord group click on link
You will find really nice people and informative too.
Thanks for stopping by my Post.
If you new and want to try the game here is my affiliation link
You can joint the official discord group also (please find the link at the end of the post).
Thanks to @minimining for delegated cards.

Curated