HELLO!! Well, after working on this model I finally have it ready after a month, the truth is I already had it ready 3 days after starting it since it took me a while because I'm not sculpting so often anymore that he kept reviewing the program's tools and seeing other functions of the program for some things that he had to explain for some classes.
I worked it at the suggestion of @bdvoter.cur since he left me a comment on the last model that I published that he wanted to see this model as the next one so it was possible in another art contest for splinterlands so here it is, it cost me a little but more that all because of the shape of the model and a little lack of organization to optimize the time to be with other things.
One of the things that made me delay was also the fact of the model's hair when working on the retopology. As I always like to try new things on the model and improve, this time I tried to see how to do the retopology of the hair and the tail but in the end what worked individually and then joined didn't work so I went for the other option which was to simply lower the amount of modifier levels (multiresolution) and adjust the mesh which was not what I wanted to do but In the end it was what I had to do to have a retopology of the mane.
For this model I also usually just placed a texture for the eyes and that's it, but this time I tried a different way to make the eyes and give them a little more depth or realism, working the eye with 3 elements, external eye + mask and iris and pupil, also use in this model alpha textures in the brushes that you download to create the base or stage giving a rocky shape to the base of the model.
Blender 3D
Armorpaint
Tablet Wacom Intuos 5
Here is the step by step of how I started with a basic block and then I was first giving the shape similar to the body and then sculpting each part of the block and giving the shape of the model, the mane and tail cost me a bit because I didn't know how to do them because I had doubts about the retopology, when I finished the model and its textures I went to the stage and I had not drawn for a month, I made a simple sketch to have a clear idea of the stage.
Here I was working on the textures in Armorpaint after finishing the retopology of the model and the base, I exported it to OBJ and after that I imported it into the program to start working on its textures, for the eye this time I worked it differently for give it a slightly more realistic shape, working on the iris and using some masks for the outside.
These are the textures already exported from Armorpaint and then imported into the model, use the models with retopology to apply the textures, so I optimize the renders and it doesn't take so long, the mask in the texture of the eyes makes it look like this in preview.
Here I was doing some lighting tests to get a good final render for the model views, when I had some ready I made some changes in the strength of the fire lights in the model's claws and I repeated the other renders since the I liked the result with the adjustment much more.
Well, this was the final result of the model, I loved it a lot as always and every day I improve a little more, the work in 3D, the only detail I think was to improve the expression on the model's face a little more but the result was the same I loved it a lot. I hope you like the model 😘
Thank you very much and I hope you liked my post Greetings 😄
Mail: [email protected]
If you need my services you can contact me from my email or from my own Peakd profile leaving a message in my post 😄
How much time it take?
3 days for the model and 2 days for the textures but being busy and trying different things when working on this model took me more time than I had and in the end I eliminated what I was doing, which was the retopology, and made another one, it was to simplify the model.
In total almost 1 month for what I already explained, normally it only takes me 3 days for a model even though I am trying to increase the speed to 1 day per model but I am beginning to resume.
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Your 3D model is very good, but I don't know much about it, but I also made 3D model.But I don't know texturing, lighting, ringing, animation.I do this with 3ds max software, I made mostly interior and exterior models only.
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Thanks for this. Actually I (zaku) am the designer of this summoner, thats why I was so much interested to see this happen and can you please share .stl file of this ?.---
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Oh! You are the artist of the game, the model gave me some problems because I tried other things and I was a bit busy too but I finally managed to finish it xD, I still need to edit the video of this model, the only thing I didn't like is that I was able to achieve it completely a slightly more imposing pose for the model and a better expression on his face, I still need to improve but little by little I am improving.
And about the original file I will share it without problems tomorrow since I have to upload it and it will take a while, I will leave it in the splinterlands community and I will tag you so you can see the link. Thanks for giving me that idea, even though it's rare to post the original files hehehe first time they ask me.
If you have another letter in mind, you could tell me which one you would like to see in 3D.
All the best! 😄
Your 3D character is absolutely phenomenal! The level of detail and craftsmanship you've put into creating this character is truly impressive....👍
!1UP Great art!
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Thank you very much =)
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Hello @luislrt
I must say the results are very impressive thanks for the step by step process as it helps one understand the working process of the creator.
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Thanks for the recommendation, I had heard about that contest before from Green Master but, I will try to participate 🤔 🤝
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wow what a great job
It reminded me of stop motion movie characters, where they use real figures, take a picture and make an animated sequence.
Thank you very much, I still need to improve the part of applying the skeleton and the rigging of the face but little by little I am improving =)
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This is an amazing artwork, this is so cool man.
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