



I live naked and barefooted, very close to Earth and Nature, in an 18-acre, off-grid, clothing-optional, food-forest intentional community (GaiaYoga Gardens), way out in the jungles of Lower Puna, far East Big Island, Hawai'i, and I have for more than 8 years now. Although there are many challenges, I love my life, and I'm immensely grateful to live where and how I do, on my own terms! I would not want to live any other way! 😁🙏💚⚡💥🔥✴️✳️❇️👣🌱✨🤙

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Ranking for Our @aliveandmmb Witness Node: #120 (among all witnesses, including inactive)/#94 (among active witnesses only)/1,034,355.869 HP in votes/51 votes in total

Warm greetings all! 😁🙏💚✨🤙
In my post yesterday I mentioned that my Hermes agent, using Ghidra and Reverse Engineer Anything, successfully decompiled, decoded, analized, and mapped the revolutionary-for-its-time 1997 Windows 95 game, Total Annihilation. Well, that was partially true, as this game's internal architecture is astoundingly-advanced for its time, with many nested levels and interconnected components, so there was quite a bit more work to do, but I'm happy to say that we've gotten through just about all of it now, and that the entire game is now in the process of being rewritten with modern C++ coding, in 64-bit, so that it can be installed and played on Linux systems, and specifically on my three Arch/Artix Linux systems.





The architectural internals of Total Annihilation demonstrate clearly that it was easily a decade ahead of any other computer game from that time. This has been a deeply fascinating digital-archeological dig, to say the least. The last two of the six new C++ game modules are being written as I type this, so the game may be ready for an initial test drive very soon indeed.





I know that there will very likely be quite a few people, especially game developers, who would be be very interested in this just-for-fun project of mine, so I'm considering releasing both the decompilation-decode-map data, and the new 64-bit Linux-native reincarnation of Total Annihilation, most likely via GitHub, so that anyone would be able to make use of them. I like that idea.





Thankfully copyright shouldn't be an issue with sharing this new rebirth of Total Annihilation, or its decompilation data, because, number one, the game is 29-years old, so outside of the scope of a patent, and two, Cavedog, the game's creator, no longer even exists. There are already some really excellent community reimplementations of Total Annihilation, such as Beyond Reason, which I love, so this is not an attempt to replace them, but rather to elucidate and free the original code roots that gave rise to all of them.





At the current rate of progress, this new reincarnated Total Annihilation may be installable and playable on my laptop by tonight. When I release it, I'm wondering in which formats that should be, given that there are multiple Linux package-management systems. The two best options are probably as a compressed archive, and as an AppImage, since that would offer the greatest portability. Yep, this is fun for me, and that's wonderful, because it's the whole point of this side project in the first place.





Yesterday, Saturday, after finishing up my Hive-Blurt-'We Are Alive Tribe' tasks by about 1PM, I prepared for a session that was scheduled for 1:30PM. The session went very well, and we wrapped it up by around 5:30PM, after which I went to Wabisabi to heat myself up some food, and to collect my leftover superfood fire coffee from the small temporary fridge, before returning to the Flow House, to begin my evening Hive tasks, and to work with Hermes some more. I got through all of my notifications very early, by about 8:30PM, and after another very-productive round of working with Hermes, I went to bed by a little after 10:30PM. I woke up by just before 7AM, having slept fairly well, going to prepare my superfood fire coffee in Wabisabi, then returning to the Flow House to write this post, and to work with Hermes a bit more. It's now just before 12PM, so it's a glorious time to wrap this up, so that I may attend to my numerous other important Sunday Hive-Blurt-'We Are Alive Tribe' tasks, before leaving the Flow House a little later in the afternoon, to focus on some photography for my posts first, and then on some jungle-community/land work and tasks. I deeply appreciate y'all so very much! Until tomorrow's version of these posts! Always forward, onward, upward, and whaleward, ho, together we go! 😁🙏💚✨🤙






1.) Do regular integral practices again, alone or with others.
2.) Prepare regular batches of my medicinal teas collected from the land again.
3.) Make my plant nursery, and the gardens, beautiful again.
4.) Begin learning relevant coding/programming languages to more fully contribute to the sovereignty-driven technologies where I am active, like Arch Linux, Hive, Qortal, DeSo, and Bastyon.

All photos were taken with my Motorola G Play 2024 Android Phone.

Thank you all so much who have helped me get to where I am today, and allowing me to share more of the beauty and magic from my life and my world with you, and for your continuous appreciation and support! I am truly deeply grateful! 😁🙏💚✨🤙

If you'd like to find me on other alternative platforms where I have accounts (I spend most of my time here on Hive), click on this signature image below to go to my LinkTree page.


Image created by @benthomaswwd

There will be more ALIVE pools coming soon!

This is our collaboratively shared Witness node between the We Are Alive Tribe, and @borniet's and my MMB (Maximum Mutual Benefit) Project, here to build something good for all of us! The higher in the witness ranking we go, the more that we'll be able to grow the We Are Alive Tribe, and the more that we'll be able to share with all of you!

If you appreciate what we're doing with the We Are Alive Tribe, and feel inspired and motivated to lend a hand in building and growing our decentralized community economy and financial framework, which benefits all of us, community conntributions/donations/investments may be sent to our 'We Are Alive Tribe Sovereign Wealth Investment Fund' account, @waat-swif. They're deeply appreciated, and are put to very good use.

Bjorn is our badass coder who hosts and manages our (and also Bradley's) community backends, he creates all sorts of useful tools, and he assists people all over the Blockchain constantly. He redefines the term 'busy'!


Bradley's tenaciously committed and all-in on Hive for the long haul (just like me!), and the higher his witness goes in the ranking, the higher the weekly BBH and BBHO dividend payouts will be!



Signature image created by @doze, and the dividers made by @thepeakstudio, with all tweaked to their present form by me.

!HBIT
tydynrain, you mined 1.0 🟧 HBIT. If you'd replied to another Hive user, the HBIT would be split: 0.9 to you and 0.1 to them as a tip. When you mine HBIT, you're also playing the Wusang: Isle of Blaq game. 🏴☠️
Sorry, but you didn't find a bonus treasure token today. Try again tomorrow...they're out there! Your random number was 0.7723323703302339, also viewable in the Discord server, #hbit-wusang-log channel. | tools | wallet | discord | community | daily <><
Check for bonus treasure tokens by entering your username at a block explorer A, explorer B, or take a look at your wallet.
There is a treasure chest of bitcoin sats hidden in Wusang: Isle of Blaq. Happy treasure hunting! 😃 Read about Hivebits (HBIT) or read the story of Wusang: Isle of Blaq.
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