A regra Spreading Fury pode ser utilizada de duas formas diferentes para tentar ganhar vantagem sobre o oponente em Splinterlands. O foco do post de hoje será abordar essas possibilidades e apresentar uma partida "veloz e furiosa" para mostrar na prática o quanto essa regra de combate pode ser útil!
Tem o ataque corpo a corpo e velocidade aumentados quando danificado.
Multiplicador x1,5 arredondado para cima.
Este é o efeito da habilidade e beneficia principalmente as cartas de Dano Corpo a Corpo pois além de aumentar o dano, também aumenta a Velocidade da carta ao ter sua vida danificada. Para ser útil é preciso que sua carta consiga sobreviver a pelo menos um ataque e ataque antes de ser eliminada, por isso é importante escolher boas cartas com alguma capacidade de sobrevivência como vida moderada ou habilidades de esquiva como Flying ou Dodge .
No caso da esquiva a habilidade Enrage se torna ainda mais impactante pois possibilitará o aumento da velocidade de uma carta que consequentemente resultará em maior chance de esquiva. Outro ponto importante que vale ser mencionado é que buffs também são levados em conta na multiplicação do Enrage , por exemplo:
Imagine o Diemonshark com 4 de dano no level máximo. Ao ter sua vida danificada o ataque da carta aumentará para 6, entretanto se ele recebesse o Inspire de outra carta, seu ataque seria aumentado para 8.
Ou seja, o Enrage funcionará melhor em cartas com Dano Corpo a Corpo que possuem o ataque em um número Impar pois o multiplicador de 1,5x arredondará o dano para cima. Isso também vale para a velocidade, então sempre tente otimizar o efeito com Inspire e Swiftness .
Mas não se preocupe, você não precisará utilizar apenas cartas de Dano Corpo a Corpo para se aproveitar da regra Spreading Fury e eu vou te mostrar como fazer isso. Vamos acompanhar este replay.
Nesta partida eu quis me aproveitar do combo de regras para escolher cartas com muita velocidade e com Flying para ter altas chances de esquiva e ao mesmo tempo mitigar a possibilidade de erro das minhas cartas escolhendo unidades com Dano Mágico . Mesmo que minhas cartas não se beneficiem do aumento de dano do Enrage , só o fato delas não terem a chance de errar os ataques já é totalmente compensado.
Para amplificar ainda mais as capacidades de esquiva do meu time eu escolhi duas cartas com Swiftness e isso permitiu que TODAS as minhas cartas atacassem antes que o oponente, gerando uma enorme vantagem de dano pois suas cartas morreram antes de conseguir revidar. No momento em que finalmente chegou a hora dos inimigos atacarem...
Após acertar o primeiro ataque o Spreading Fury entrou em ação, aumentando a velocidade do Djinn Oshannus de 7 para 11 (um enorme buff). Isso fez com que todas as outras cartas errassem seus ataques e só isso já era o suficiente para deixar o oponente em grande desvantagem.
Splinterlands é praticamente uma corrida e vence quem for mais rápido em eliminar o outro (em alguns casos isso não se aplica) e quando um jogador erra todos os ataques em uma rodada as suas chances de perder aumentam exponencialmente. O restante da partida foi uma vitória fácil, e isso mostra que você não precisa necessariamente escolher cartas de Dano Corpo a Corpo para combar com Spreading Fury pois existe também a possibilidade de combinar a velocidade e o furioso para criar a composição perfeita.
Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.
The Spreading Fury rule can be used in two different ways to try to gain an advantage over the opponent in Splinterlands. The focus of today's post will be to address these possibilities and present a "fast and furious" match to show in practice how useful this combat rule can be!
Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up.
This is the effect of the ability and mainly benefits the Melee Damage cards because in addition to increasing damage, it also increases Speed of the letter upon having its health damaged. To be useful your card needs to be able to survive at least one attack and attack before being eliminated, so it's important to choose good cards with some survivability like moderate health or dodge abilities like Flying or Dodge .
In the case of dodging, the ability Enrage becomes even more impactful as it will allow an increase in the speed of a card which will consequently result in a greater chance dodge. Another important point worth mentioning is that buffs are also taken into account when multiplying Enrage , for example:
Imagine Diemonshark with 4 damage at max level. When its life is damaged, the card's attack will increase to 6, however if it received the Inspire from another card, his attack would be increased to 8.
That is, Enrage will work better on cards with Melee Damage that have the attack at an odd number as the 1.5x multiplier will round the damage up. This also goes for speed, so always try to optimize the effect with Inspire and Swiftness .
But don't worry, you won't need to use only Melee Damage cards to take advantage of the Spreading Fury rule and I'm going to show you how to do that. Let's follow this replay.
In this game I wanted to take advantage of the rules combo to choose cards with a lot of speed and Flying to have high chances of dodging and at at the same time mitigate the possibility of error on my cards by choosing units with Magic Damage . Even though my cards don't benefit from the Enrage damage increase, just the fact that they don't have a chance to miss attacks already is fully compensated.
To further amplify my team's dodging capabilities I chose two cards with Swiftness and this allowed ALL of my cards to attack first than the opponent, generating a huge damage advantage because his cards died before being able to fight back. By the time it finally came time for the enemies to strike...
After hitting the first attack the Spreading Fury kicked in, increasing the speed of Djinn Oshannus from 7 to 11 (a huge buff). This made all the other cards miss their attacks and that alone was enough to put the opponent at a huge disadvantage.
Splinterlands is practically a race and whoever is faster to eliminate the other wins (in some cases this does not apply) and when a player misses all the attacks in a round his chances of losing increase exponentially. The rest of the game was an easy victory, and this shows that you don't necessarily need to choose Melee Damage cards to combo with Spreading Fury as there is also the ability to combine speed and fury to create the perfect composition.
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11 SPEED
Enjoyed your battle dude. I myself uploaded a “war”. But yours feel like a whole upgraded version. GG.
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Well first time I see a build based totally on speed, but if it works, it works!
I guess You decided to roll on your enemies like there was nothing ha, ha, ha, well done btw, never saw how to properly use Enrage.