
Hello and welcome to our first in-detail post about the Eden Arise project. For those who are not familiar with it yet, Eden Arise is a special voxel sandbox that aims to provide a huge world where players can build, explore, mine for resources, fight monsters together, breed animals, and create their own farms. You may know this from other voxel games, but there's a catch: with Eden Arise you own everything, directly on-chain.
In Eden Arise, ownership isn't just a catchy word with a hidden meaning to grab your attention. It's a serious feature that we're proud to announce. You can own your own blocks, directly on the blockchain, and create something that's only limited by your imagination: houses, neighbourhoods, villages, entire cities, factorys with workers, or a calm and peaceful farm with huge fields of farmland where you can plant vegetables and raise animals.
If this already sounds good for you, I recommend you buckle up in your comfortable chair, because I'm going to explain the current features our test version has, plus what we're planning for our community. Our roadmap with detailed information for everyone interested in our plans in terms of timing is also presented in todays post.
| Grasslands Biome | Biomes Transition |
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| Snow Biome | Nightsky |
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| Foto Mode | 3rd Person View |
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| Survival Inventory | Break Feedback |
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| Main Menu | Pause Menu | Loading Screen |
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What are we planning for our upcoming patches ?

These dates are purely informative. We for sure will give our best to stick with the set release dates, but patch deadlines can end up shorter or longer, depending on many conditions, ranging from technical challenges to even personal/health-related reasons.
What we can promise is to stay transparent with the community about every change we make, whenever something needs to shift.
Now, let me explain each patch name, so you know exactly what's going to happen with the game π
January 1, 2026 β March 31, 2026
The Foundation stage starts with the base game, containing a functional, basic form of gameplay, including: world generation, basic flora, multiple biomes, an inventory and loot system, survival mechanics, a custom skin system, a character model with procedural animations, a day and night cycle, chunk streaming with multiple performance optimizations, a local save/load system, a music and sound effects system, basic UI/HUD (health, hunger, stamina), crafting basics and recipes, placing/breaking blocks, block durability, and a main menu + pause menu.
As you might've noticed from the current features of the 0.0.1 patch, we already have the majority of the planned systems in place. Until the next patch, we'll focus on bug fixes, performance improvements, and more variety in vegetation for better visuals, as well as the systems we're still missing, such as the survival system, UI/UX improvements, the full crafting system, and ore generation.
April 1, 2026 β June 30, 2026
Multiplayer is a big and important step in bringing the Hive community together, so we're putting a lot of focus into making sure every single player can play and build together without desyncs. The world will no longer be held by the client,everything will be generated and handled server-side.
July 1, 2026 β September 30, 2026
On the Hive Connection phase, we'll implement the link between the Hive blockchain, our custom API, and the game itself. You'll be able to open a secure authorization link in your browser and confirm actions using Hive Keychain.
We will implement and extend the following systems:
October 1, 2026 β December 31, 2026
Blockchain Marketplace will become a special place where players can trade their owned assets in a secure environment. In this phase, we will implement the ability to LIST, BUY, and CANCEL offers, with every transaction being recorded and verifiable on the blockchain. The marketplace will start focused on the most important assets (like land deeds) and will later expand to other items such as resources, products, cosmetics, pets, workers, and other systems once everything is stable enough.
January 1, 2027 β March 31, 2027
We will extend the world to support enhanced variants of existing biomes, completely new types of vegetation, and even custom dimensions that you can access through portals. The goal is to make every journey feel fresh, whether you're crossing the surface or stepping into a strange new realm.
We also plan to add more immersive structures like ruins, abandoned temples, dungeons, and boss towers. These places will offer challenges, secrets, and special rewards for players who dare to explore them.
On the creature side, we'll implement more advanced AI for animals and monsters, along with the ability to breed pets and acquire different types of companions with unique looks and behaviors.
Certain items and blocks will provide passive effects to your land: things like increased strength in your territory, faster crop growth, or other useful bonuses that reward you for progressing and decorating your base.
The cave system will also be expanded. When you mine underground, you'll be able to discover deep cave networks filled with new ores, crafting recipes, and interesting items hidden in abandoned chests,and maybe a few dangers waiting in the dark.
April 1, 2027 β June 30, 2027
July 1, 2027 β September 30, 2027
In this phase, the world of Eden Arise will start to feel much more alive and rewarding to explore.
We will expand the biome system with new, more distinct biomes and a few special dimensions designed for rare resources and unique challenges. Each area will have its own mood, vegetation, structures, and reasons to visit it more than once.
The cave system will be upgraded to generate more interesting caves, tunnels, and ravines, with better shapes, hidden pockets, and more 'wow' moments when you stumble into a huge underground opening.
Ore generation will also be improved so that different regions and depths feel more meaningful: certain ores will be easier to find in specific biomes, cave layers, or dimensions, making exploration and mining feel more like a journey than a simple grind.
On top of that, we'll introduce new crafting recipes tied to these resources, unlocking better tools, gear, building blocks, and decorative items as you progress.
This phase will also give more attention to world structures themselves: more types of ruins, small landmarks, and points of interest that break the monotony of terrain and reward you for going 'off the path' instead of just mining in a straight line.
October 1, 2027 β December 31, 2027
This phase is aimed at the MMO and RPG enjoyers who want more than just building and mining.
We'll introduce a full ability system with active skills and passive effects that let you customize how your character plays. Different builds will start to feel unique: maybe you focus on survivability and tanking hits for your friends, or you go all-in on damage, mobility, or support-style bonuses.
New group dungeons will appear across the world and in special dimensions. These will be designed to be tackled with friends, featuring tougher enemies, simple mechanics, and dungeon-specific rewards. Inside these dungeons, you'll be able to find different armours, weapons, and spell books that change how you approach combat and exploration.
We'll also add world bosses with powerful loot and unique enchant-style bonuses. These encounters are meant to be social events: challenging fights that drop rare items, cosmetics, or upgrades that feel exciting to chase.
As RPG systems evolve, we plan to:
The goal with this phase is to keep the sandbox feeling like a sandbox, while giving players who love progression and combat much more to chase and experiment with.
We also plan to create a dedicated game launcher for Eden Arise.
From this launcher, you will be able to:
Later on, we'd like the launcher to also let you choose different branches (for example: stable vs. test builds), so players who want to help test new features early can do that easily. The idea is to keep everything in one place, so you don't have to hunt around for downloads or updates,just open the launcher, hit play, and you're up to date.
More details about each patch and phase will arrive closer to their release, as some plans can change and new ideas or systems can be added along the way. Each new patch will come with its own detailed changelog, so you can clearly see what has been added, changed, or fixed.
In our next post, weβll describe the tokens associated with the game in detail, as well as our plans for the games onchain marketplace and more. It wonβt be much longer until you can play a small test version of the game as well. ;)
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