Eden Arise: Voxel Sandbox + Hive Ownership (Features & Roadmap)

eden arise voxel game features and roadmap.png

Hello and welcome to our first in-detail post about the Eden Arise project. For those who are not familiar with it yet, Eden Arise is a special voxel sandbox that aims to provide a huge world where players can build, explore, mine for resources, fight monsters together, breed animals, and create their own farms. You may know this from other voxel games, but there's a catch: with Eden Arise you own everything, directly on-chain.

In Eden Arise, ownership isn't just a catchy word with a hidden meaning to grab your attention. It's a serious feature that we're proud to announce. You can own your own blocks, directly on the blockchain, and create something that's only limited by your imagination: houses, neighbourhoods, villages, entire cities, factorys with workers, or a calm and peaceful farm with huge fields of farmland where you can plant vegetables and raise animals.

If this already sounds good for you, I recommend you buckle up in your comfortable chair, because I'm going to explain the current features our test version has, plus what we're planning for our community. Our roadmap with detailed information for everyone interested in our plans in terms of timing is also presented in todays post.


Version 0.0.1 current features:

Core Engine & World Generation

  • Voxel World: The tech that builds and manages the world around you, so you can explore, mine, and build smoothly.
  • Seamless Chunk Loading: The world loads and unloads around you as you move, keeping performance smooth while still feeling huge.
  • Advanced Terrain Generation: Natural-looking landscapes with better variety and smoother transitions between different areas.
  • Diverse Biomes: Explore multiple biomes like Grasslands, Forests, Snowy Tundra, Badlands, and Mountains.
  • Procedural Nature & Details: The world automatically spawns things like rounded trees, cacti, flowers, and tall grass.
  • Day/Night Cycle & Dynamic Sky: A living sky that shifts through dawn, day, dusk, and night, with moving clouds and visible stars.
  • Water & Underwater Feel: Water behaves like its own block type, and underwater has its own visual atmosphere.
Grasslands BiomeBiomes Transition
Eden Arise Grassland Biome.jpgEden Arise biomes 1.jpg
Snow BiomeNightsky
Eden Arise Biomes.jpgEden Arise nightsky.jpg

Player & Controls

  • Movement & Interaction: Walk, jump, and interact with the world by placing and breaking blocks within reach.
  • Character Animations: Smooth character movement and arm animations while mining and building.
  • Custom Skins: Use your own skin file to personalize how your character looks in-game.
  • Camera Views: Switch between first-person and third-person views anytime with a button press.
Foto Mode3rd Person View
Eden Arise photo mode.jpgEden Arise third person walking.jpg

Gameplay & Items

  • Survival Inventory: A full inventory + hotbar system with stacking, swapping, and easy item management.
  • Block Drops & Pickup: Break blocks to collect the matching items, with smart pickup that fills your hotbar first.
  • Item Pull Effect: Dropped items slide toward you when you get close, making collecting feel satisfying and fast.
  • Block Durability & Break Feedback: Blocks take damage over time depending on their toughness, with clear visual feedback as they crack.
  • Sound Effects: Sounds for footsteps, jumping, block breaking, and block destruction.
  • Music Player: Background music with in-game controls for volume and skipping tracks.
Survival InventoryBreak Feedback
Eden Arise inventory and hotbar.jpgEden Arise block destruction animation.jpg

UI & Menus

  • Main Menu: A dedicated main menu with a rotating voxel island background.
  • In-Game UI: Hotbar, inventory screen, and a loading screen while the world is being prepared.
  • Clear Block Icons: Item and block icons are generated automatically, so everything stays consistent as new blocks get added.
  • Pause Menu: Pause the game and save your progress anytime.
Main MenuPause MenuLoading Screen
Eden Arise main menu.jpgEden Arise pause menu.jpgEden Arise loading screen.jpg

System & Performance

  • Reliable Save/Load: Saves your character, inventory, world seed, and the parts of the world you've changed.
  • Smart World Unloading: Areas far away unload to keep memory usage under control, without losing your worlds changes.
  • Performance Visibility Optimizations: The game avoids drawing far-away areas you can't see, helping FPS stay stable.
  • Smoother Performance: Behind the scenes, the game reduces hiccups and stutters to keep gameplay feeling responsive.
  • Optimized Textures: Block textures are packed efficiently so the game runs better and loads faster.

What are we planning for our upcoming patches ?

Roadmap

These dates are purely informative. We for sure will give our best to stick with the set release dates, but patch deadlines can end up shorter or longer, depending on many conditions, ranging from technical challenges to even personal/health-related reasons.

What we can promise is to stay transparent with the community about every change we make, whenever something needs to shift.

Now, let me explain each patch name, so you know exactly what's going to happen with the game πŸ˜„

Foundation Patch

January 1, 2026 – March 31, 2026

The Foundation stage starts with the base game, containing a functional, basic form of gameplay, including: world generation, basic flora, multiple biomes, an inventory and loot system, survival mechanics, a custom skin system, a character model with procedural animations, a day and night cycle, chunk streaming with multiple performance optimizations, a local save/load system, a music and sound effects system, basic UI/HUD (health, hunger, stamina), crafting basics and recipes, placing/breaking blocks, block durability, and a main menu + pause menu.

As you might've noticed from the current features of the 0.0.1 patch, we already have the majority of the planned systems in place. Until the next patch, we'll focus on bug fixes, performance improvements, and more variety in vegetation for better visuals, as well as the systems we're still missing, such as the survival system, UI/UX improvements, the full crafting system, and ore generation.

Multiplayer Core

April 1, 2026 – June 30, 2026

Multiplayer is a big and important step in bringing the Hive community together, so we're putting a lot of focus into making sure every single player can play and build together without desyncs. The world will no longer be held by the client,everything will be generated and handled server-side.

  • So, Multiplayer Core means implementing the following systems:
  • Dedicated server + authoritative simulation
  • Connection to the main server (join/reconnect/version checks)
  • Replication: lets you see other players movement, animations, block placing/breaking, and synced entities
  • Server-side saving (automatic world persistence + backups)
  • Latency-handling basics (interpolation and light prediction where needed)
  • Permissions basics (who can build where, enforced by the server)
  • Chat and social basics (global chat, friends list, and early guild support)
  • World improvements in multiplayer: better world generation and biome stability, plus basic monsters and animals synced across all players.

Hive Connection

July 1, 2026 – September 30, 2026

On the Hive Connection phase, we'll implement the link between the Hive blockchain, our custom API, and the game itself. You'll be able to open a secure authorization link in your browser and confirm actions using Hive Keychain.

We will implement and extend the following systems:

  • Hive login and identity proof (using Hive Keychain)
  • Account binding (your Hive account securely linked to your game account)
  • Transaction signing system (so important actions are always confirmed by you)
  • The ability to claim your own chunk as land, so you can build something truly yours, permanently on-chain

Onchain Marketplace

October 1, 2026 – December 31, 2026

Blockchain Marketplace will become a special place where players can trade their owned assets in a secure environment. In this phase, we will implement the ability to LIST, BUY, and CANCEL offers, with every transaction being recorded and verifiable on the blockchain. The marketplace will start focused on the most important assets (like land deeds) and will later expand to other items such as resources, products, cosmetics, pets, workers, and other systems once everything is stable enough.

Core Updates

January 1, 2027 – March 31, 2027

We will extend the world to support enhanced variants of existing biomes, completely new types of vegetation, and even custom dimensions that you can access through portals. The goal is to make every journey feel fresh, whether you're crossing the surface or stepping into a strange new realm.

We also plan to add more immersive structures like ruins, abandoned temples, dungeons, and boss towers. These places will offer challenges, secrets, and special rewards for players who dare to explore them.

On the creature side, we'll implement more advanced AI for animals and monsters, along with the ability to breed pets and acquire different types of companions with unique looks and behaviors.

Certain items and blocks will provide passive effects to your land: things like increased strength in your territory, faster crop growth, or other useful bonuses that reward you for progressing and decorating your base.

The cave system will also be expanded. When you mine underground, you'll be able to discover deep cave networks filled with new ores, crafting recipes, and interesting items hidden in abandoned chests,and maybe a few dangers waiting in the dark.

Land and Structures Improvement

April 1, 2027 – June 30, 2027
July 1, 2027 – September 30, 2027

In this phase, the world of Eden Arise will start to feel much more alive and rewarding to explore.

We will expand the biome system with new, more distinct biomes and a few special dimensions designed for rare resources and unique challenges. Each area will have its own mood, vegetation, structures, and reasons to visit it more than once.

The cave system will be upgraded to generate more interesting caves, tunnels, and ravines, with better shapes, hidden pockets, and more 'wow' moments when you stumble into a huge underground opening.

Ore generation will also be improved so that different regions and depths feel more meaningful: certain ores will be easier to find in specific biomes, cave layers, or dimensions, making exploration and mining feel more like a journey than a simple grind.

On top of that, we'll introduce new crafting recipes tied to these resources, unlocking better tools, gear, building blocks, and decorative items as you progress.

This phase will also give more attention to world structures themselves: more types of ruins, small landmarks, and points of interest that break the monotony of terrain and reward you for going 'off the path' instead of just mining in a straight line.

RPG Elements

October 1, 2027 – December 31, 2027

This phase is aimed at the MMO and RPG enjoyers who want more than just building and mining.

We'll introduce a full ability system with active skills and passive effects that let you customize how your character plays. Different builds will start to feel unique: maybe you focus on survivability and tanking hits for your friends, or you go all-in on damage, mobility, or support-style bonuses.

New group dungeons will appear across the world and in special dimensions. These will be designed to be tackled with friends, featuring tougher enemies, simple mechanics, and dungeon-specific rewards. Inside these dungeons, you'll be able to find different armours, weapons, and spell books that change how you approach combat and exploration.

We'll also add world bosses with powerful loot and unique enchant-style bonuses. These encounters are meant to be social events: challenging fights that drop rare items, cosmetics, or upgrades that feel exciting to chase.

As RPG systems evolve, we plan to:

  • Give armour and weapons their own stats and rarities
  • Add more interesting status effects (burn, freeze, slow, shields, etc.)
  • Tie progression into exploration, dungeons, and world events instead of just grinding mobs

The goal with this phase is to keep the sandbox feeling like a sandbox, while giving players who love progression and combat much more to chase and experiment with.


We also plan to create a dedicated game launcher for Eden Arise.
From this launcher, you will be able to:

  • Download and update the game with a single click
  • Always see which version you're on and what changed in the latest patch
  • Read the latest news, announcements, and devlogs directly inside the launcher
  • Browse previous patch notes and changelog history
  • Quickly access links to our Hive posts, Discord/community, and support channels

Later on, we'd like the launcher to also let you choose different branches (for example: stable vs. test builds), so players who want to help test new features early can do that easily. The idea is to keep everything in one place, so you don't have to hunt around for downloads or updates,just open the launcher, hit play, and you're up to date.

More details about each patch and phase will arrive closer to their release, as some plans can change and new ideas or systems can be added along the way. Each new patch will come with its own detailed changelog, so you can clearly see what has been added, changed, or fixed.


In our next post, we’ll describe the tokens associated with the game in detail, as well as our plans for the games onchain marketplace and more. It won’t be much longer until you can play a small test version of the game as well. ;)




Thanks for your interest and see you soon.

Your Eden Arise team

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