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Hello Splinterlands warriors,
back again with a small story from the arena—one that sometimes feels more like a life story than just a game. This time I want to share a battle of the day that honestly left an impression on me—not just because of the drama, but because of one figure who quietly became a major threat: Forlorn Geomant.
The ruleset in this match wasn’t particularly “noisy.” You couldn’t use legendary monsters, and the mana cap was 55. But the strategies that emerged made it feel sharp and intense. I chose to play quite aggressively with a mix of magic attacks and poison effects from the Archon I used. My goal was simple: weaken one main threat early, then let the effect do the work over time.
And my target was immediately clear—Forlorn Geomant.

At a glance, this monster doesn’t look flashy. But once you realize it has 5 magic attack, along with solid durability from its armor and HP, it becomes obvious: this isn’t a monster you want to leave alive for long.
I started with a fairly balanced formation. Ulundin Overseer was my main tank, supported by units like Quilliun Legionary, Thanalorian Blade, and Mindless Thrall to apply steady pressure. The combination felt solid—defense, damage, and finishing potential all in place.

The first round began quite “calm,” if you could call it that. Both tanks held their ground. My Ulundin Overseer was still standing, as was my opponent’s Doomshield Warden. But something important was already happening—the poison had started working on Forlorn Geomant. Slowly, but surely.
And that’s when I started thinking, “okay, this could be the path.”
Going into round two, things began to shake. My tank was getting critical. And before the round ended, Ulundin Overseer fell. Honestly, I had my doubts at that moment, especially since the opponent’s Doomshield Warden was still holding strong.

But in Splinterlands, one round can change everything.
Round three became the turning point. The poison bit into Forlorn Geomant again. And finally, Doomshield Warden fell. At that moment, I saw the opening.
Forlorn Geomant’s HP was already on the brink.
And that’s when Thanalorian Blade came in like an executioner.

With the Execute ability, it finished what the poison had started. One strike… and Forlorn Geomant—who had felt like such a huge threat—was finally taken down.
Honestly, that was a satisfying moment.
The following rounds moved faster. The opponent’s Dread Tafarian didn’t last long either—once again falling victim to Execute. And in the end, only one enemy monster remained: Quilliun Legionary.

It had Void, making my magic attacks less effective. But at that point, numbers spoke for themselves. Three against one. Slowly but surely, we finished it off.
And the victory went to my team.
You can watch the battle here:
What made this battle most interesting was how a small decision at the start—targeting Forlorn Geomant with poison—had such a big impact in the end. If it had been left alive longer, the story might have turned out very differently.
My honest opinion about Forlorn Geomant?
It’s the type of monster that’s “quiet but deadly.” If not handled quickly, it can become a major source of damage that’s hard to stop. That 5 magic damage is no joke, especially in mid-to-late game.
Strategically, this battle reinforced something for me:
sometimes you don’t need to defeat every enemy—just neutralize the most dangerous one first.
For new players, this is an important lesson:
don’t just look at damage—look at which unit has the biggest impact on the opponent’s team.
As a closing note, here’s my simple advice:
if you face a monster like Forlorn Geomant, don’t wait for it to show its full power—take it down first before it’s too late.
See you in the next arena story.

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