Welcome to present this ability which is very good in the Splinterlands universe, the great "Blast" without a doubt if you are in this world you have seen it in the game
Blast Ability Mechanics
Damage Calculation:
Blast damage impacts only units adjacent to the target unit.
The damage dealt to adjacent units is 50% of the base attack damage, rounded up.
Modifiers such as Giant Killer, Knock Out, Oppress, Fury, and Recharge apply after base blast damage is calculated.
If the defender has Shield or Void, the 50% damage reduction applies to the final damage value.
Special Interactions:
Snare applies if Blast hits a flying unit.
Oppress triggers if Blast hits a unit without an attack.
Piercing applies to Blast damage.
Forcefield reduces Blast damage to 1 if the base Blast damage is ≥ 5.
Magic Reflect and Return Fire trigger from Blast damage, reflecting it back to the attacker.
Life Leech does not grant health based on Blast damage.
Dispel does not trigger on Blast damage.
Best cards that have blast
Notable Rulesets for Blast Usage:
Holy Protection:
Target Practice:
Spreading Fury:
My favorite card with blast:
This is my favorite card because I use it a lot in the Splinterlands game. I always used it in the last position so that I could defeat the enemy with the blast.
Key Abilities to Use with Blast:
Summoners with Blast Ability:
Units with Blast Ability:
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Thanks for sharing! - @alokkumar121