Healing is one of the most important because it heals every round, this ability lengthens the life of your tank making it more difficult to reach our backline.
Effect: Restores 1/3 of the Unit’s max health (rounded down) at the beginning of each round.
This ability works best with Units that have high max health, ensuring more health is restored per round.
These are the most valued cards in terms of price, as a skill on the market, the 6 cards are very strong to have in our deck.
Preventing Heal:
Noxious Fumes:
Poison damages all Units at the beginning of each round.
Healing becomes crucial to keeping Units alive.
Tip: Pair a Heal Unit with a Unit that has Cleanse to remove poison from your tank and extend their survivability.
Equalizer:
All Units start with the health of the Unit with the highest base health.
Healing becomes more effective since all Units have more health to restore.
Tip: Use Units with Heal to maintain the boosted health levels and outlast your opponent.
This is my favorite because it also has the heal, it can be used as a position 4 or 3 to take care of it and so that it can use the maximum.
Avina of the Wolf (Rebellion Set):
Grants flexibility by allowing you to:
Boost 2 Units with +2 Speed, or
Grant 1 Unit the Heal ability.
Strategy: Choose Heal for your tank in high-damage matches or Speed when evasion is key.
You can get much more information on the official Splinterlands website (I get much of the information from here): https://support.splinterlands.com/hc/en-us/articles/12308154407188-Heal
Thanks for sharing! - @yonilkar
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