Heal ¡Important skill for the tank!

Healing is one of the most important because it heals every round, this ability lengthens the life of your tank making it more difficult to reach our backline.


3RTd4iuWD6NUeJEn5AVrJUoyatFqBqfcCJi1N7UixR4g2KPKN7w8NpZL7qrJ4ETeGdj5C8fSCmkKo5estaA9TekSCNxKBBe88YBWZaP7nSqKJiv1gkE9xdMR7YLU7j7oKRmHvTkrUZri96F9ESEAW8ZC1d97iNyyCZqDXuimBSvEge (1).png


Heal


ability_heal.png

  • Effect: Restores 1/3 of the Unit’s max health (rounded down) at the beginning of each round.

  • This ability works best with Units that have high max health, ensuring more health is restored per round.


Best cards that have Heal


w1.jpg

These are the most valued cards in terms of price, as a skill on the market, the 6 cards are very strong to have in our deck.


Remarkable Interactions

Preventing Heal:

  • Affliction: Prevents healing entirely.


ability_affliction.png

  • Stun: Units cannot heal while stunned.


card_ability_stun.png

  • Cleanse: Removes Affliction or Stun effects, restoring healing functionality.


ability_cleanse.png


Additional Healing Synergy:

  • Units with Heal can benefit from other healing abilities like Tank Heal (heals the front-line Unit) and Triage (heals the most injured backline Unit).


ability_triage.png

Max Health Boosting Abilities:

  • Life Leech: Increases a Unit’s max health with each Magic attack.


card_ability_life-leech.png

  • Scavenger: Gains max health whenever any Unit dies.


ability_scavenger.png

  • Martyr: Boosts max health (along with other stats) of adjacent Units when the martyr Unit dies.


ability_martyr.png

  • Bloodlust: Increases max health (and other stats) with each kill.


ability_bloodlust.png


Notable Ruleset Synergies

Noxious Fumes:


img_combat-rule_noxious-fumes_150.png

  • Poison damages all Units at the beginning of each round.

  • Healing becomes crucial to keeping Units alive.

  • Tip: Pair a Heal Unit with a Unit that has Cleanse to remove poison from your tank and extend their survivability.

Equalizer:


img_combat-rule_equalizer_150.png

  • All Units start with the health of the Unit with the highest base health.

  • Healing becomes more effective since all Units have more health to restore.

  • Tip: Use Units with Heal to maintain the boosted health levels and outlast your opponent.


My favorite card with Heal:


w2.jpg

This is my favorite because it also has the heal, it can be used as a position 4 or 3 to take care of it and so that it can use the maximum.


Notable Summoners with Heal

Avina of the Wolf (Rebellion Set):

w3.jpg

  • Grants flexibility by allowing you to:

  • Boost 2 Units with +2 Speed, or

  • Grant 1 Unit the Heal ability.

  • Strategy: Choose Heal for your tank in high-damage matches or Speed when evasion is key.


Notable Units with Heal

  • Haunted Spirit (Level 1): A cost-effective Undead Unit with Heal, great for the Death team.


w4.jpg

  • Sacred Unicorn (Level 1): A solid frontline Life Unit with high health and Heal, perfect for melee-focused lineups.


w5.jpg

  • Kron the Undying (Level 1): A formidable Earth Unit with Heal, particularly useful in sustain-focused matches.


w6.jpg

  • Cursed Windeku (Level 5): A Death Unit that combines Thorns and Heal, making it excellent for countering melee attackers.


w7.jpg

You can get much more information on the official Splinterlands website (I get much of the information from here): https://support.splinterlands.com/hc/en-us/articles/12308154407188-Heal

0.07028201 BEE
2 comments

Thanks for sharing! - @yonilkar

0E-8 BEE

Congratulations @welsin! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)

You distributed more than 1250 upvotes.
Your next target is to reach 1500 upvotes.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

Check out our last posts:

0E-8 BEE