
This is one of my Brawl Battles from today, featuring the newly introduced Eggceleration ruleset, alongside Aim True and Heavy Hitters. I particularly liked Aim True because it guarantees that no attack will miss—essentially granting every card a "True Strike" ability. However, what truly captured my attention was the Eggceleration ruleset; thanks to this rule, starting from the second round, the stats of every card remaining on the battlefield increase by +1. This means that the longer you manage to survive on the battlefield, the more powerful your units become. Consequently, adhering to a specific strategy, my first move was to select Dragon Archon Akane; her ability allowed me to grant the Ambush trait to two of my attackers, thereby creating the potential to inflict significant damage upon the opponent even before the actual battle had officially begun.

This Archon also possesses the "Lookout" ability, which reduces the damage taken by adjacent units; however, in this particular battle, my priority was to inflict maximum damage upon the enemy through the use of "Ambush." ​​Furthermore, I opted for a tank unit—one that, while perhaps lacking high attack power, boasted exceptional health and armor stats; for this role, there was no better choice in my deck than Dar 'Gottem' Gearnut. Why prioritize maximum health? Because that is the only way to survive for the greatest number of rounds, thereby allowing you to fully capitalize on the "Acceleration" ability. Additionally, I included Kervik—a legendary melee attacker with the "Sneak" ability, whom I had extracted just this week from a Legendary Draw in the Reward Shop—in my lineup. As I mentioned to you previously, he makes for an excellent choice in "Low Mana" battles. Finally, I added the magic-wielding Shock Trooper to the team. On my side, both the legendary melee attacker Kervik and the magic-attacking Shock Trooper benefited from the "Ambush" ability, which had a significant impact on the enemy forces; subsequently, starting from the end of Round 1, the "Acceleration" effect kicked in.

Following that, the enemy didn't even get a moment to catch their breath. Although one of my cards was knocked out, I had included it in the team specifically to absorb one of the enemy's attacks—so that outcome didn't matter at all. Aside from that, however, you can see that all my other cards remained firmly in place, while the enemy's cards were knocked out one after another, ultimately allowing me to win the battle.🔥 If there is a lesson to be learned from this, it is that strategy cannot be predetermined; before a battle even begins, the specific ruleset and Mana Cap dictate which moves are viable on that particular battlefield and which are not. Had I stuck to my usual, go-to strategy, I wouldn't have even considered using "Ambush," and my team likely wouldn't have consisted of more than two cards, as the cards required for that specific strategy typically carry a Mana cost of over 10. The bottom line, then, is this: before a battle commences, analyze the ruleset, check the Mana Cap, and only then decide which cards to assemble for your team.😎


Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
Paragraph Dividers and all the photos are from #Splinterlands.
All the other content images and words are mine unless otherwise stated.
Have a Happy and Blessed day!
