
After receiving so many rewards over the past few days, several of my cards are ready to level up. Yesterday evening, I leveled up three more cards across different elements—Fire, Water, and Earth. Two of these were upgraded from Level 3 to Level 4, and one from Level 2 to Level 3. Although all three are common cards, two of them—the Water element's 'Coralforged' and the Earth element's 'The Husk of Hunter'—are among my favorites; I use them extensively in battles almost every day. As for the Fire element's 'Magmaforged' card, I use it primarily in low-mana battles; while it proves quite useful there due to its high speed, which has now improved further from +1 at Level 4 to reach Speed 5. I tend to use it only occasionally. However, as we all know, the tides can turn at any moment in Splinterlands, so it is essential to have cards capable of performing at their best across all types of rulesets and situations.

The next Water element card I favor is the 'Coral-forged,' specifically after its upgrade from Level 2 to Level 3. By placing it on the front line, I can strategically position my heaviest melee attacker right behind it as a second line of defense; this tactic works well because it allows my heavy hitter to unleash powerful, continuous attacks while enjoying some protection. However, while its other stats are decent, I had expected the attack power to improve at Level 3; instead, the designers envisioned it as a tank—a role where robust defensive strength is far more critical than raw attack power. That is likely why +1 Armor was added at Level 3, a decision that makes perfect sense, as a lineup requires not just offensive readiness but also spots dedicated to bolstering defense.

The third card I have upgraded from Level 3 to Level 4 today is the Earth element ranged attack card, "Husk of the Hunter," which boasts impressive stats for a 9-mana cost. Even at Level 3, it possesses 3 ranged attack power, 1 armor, 6 health, and 2 speed points, along with the "Sneak" and "Headwinds" abilities. While the Sneak ability allows it to target the last card in the enemy lineup, the Headwinds ability reduces the attack power of the enemy's ranged attack cards by 1. Now, at Level 4, it gains an extra point of armor (bringing the total to 2), thereby enhancing its defensive strength alongside its offensive capabilities. Since I use this card daily, its continued leveling up is beneficial for me; I noticed that at the next level—Level 5—its attack power will increase by +1, making it even more formidable. I look forward to getting it ready for Level 5 soon, though I will need another 30 copies to make the jump from Level 4 to Level 5.


Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
Paragraph Dividers and all the photos are from #Splinterlands.
All the other content images and words are mine unless otherwise stated.
Have a Happy and Blessed day!

That is the way to go on these common cards that requires about 400 copies to get them to full max. You are really doing well warrior 👏