
The season's end is just a day away. I didn't play many battles this season, but in the few I did play, I tried more different cards and combinations than last time and tried to reduce my reliance on certain cards, as in Splinterlands, it's important to be prepared with a different strategy for each season. This time, I only got to play three battles in my Brawls, one of which I told you about in yesterday's post. That battle was with Underboss Fabino, where I won with just one Epic card. Apart from that, I won another battle easily, and today's battle was the last battle of this Brawl. By winning this, I won all three battles of my Brawl. βοΈ
Now let's talk about this battle. Although the mana cap was low in this battle, 26 is still better than 15. Furthermore, the Might Makes Right ruleset, which allowed only melee attackers, and the Counterspell ruleset, which returned 50% of magic attacks to the attacker, made choosing magic attackers foolish. My opponent also made a decision accordingly. I chose the legendary elf archon, Elowen Sylphie, along with two melee attackers. One of them, my tank, had the Bluedust ability, and the other, the Flying ability. With such low mana, I had built a sober team without much fuss, but as soon as I looked at my opponent's cards, I realised this battle wasn't going to be easy. Because my opponent was exactly twice as powerful as me in terms of attack power, and then when one of my two cards was knocked out at the beginning of the second round, I thought the battle was over.


But then, the next moment, my tank reappeared, and I realised I had a super archon that had given both my cards the Resurgence and Trample abilities. The power of Trample is shown in the next screenshot. Now, understand Resurgence. This power makes your card reappear on the battlefield with all its stats, including 100% health, 100% speed, 100% attack power, 100% armor (if any), and all its abilities. And I gave these powers to both my cards with my archon. So, in a way, you can say that my team had not two, but four equally powerful cards, two of which are hidden and will only appear if the first one is knocked out. Every time the Resurgence power is activated, all cards on the battlefield will take -1 health damage, a glimpse of which you can see in the deck above.

Well, then, in that same round, my second card, Pallus, knocked out the enemy tank with its first attack, activating the Trample ability, which allowed Pallus to attack the other cards of the enemy team with the same intensity. This is the power of the Trample ability. However, even after this, the enemy still has two cards left. First, one of them will be knocked out at the beginning of the next round due to its own Inner Fire (I mean, its Burning ability). Second, don't forget, one of my other cards still has the Resurgence ability. So, according to that, the enemy has only one card left, and I have Secretly 2+1. By the way, let me tell you that I won this battle, otherwise I wouldn't have been so excited, but if you want to learn something and enjoy this battle, you should definitely watch it completely.
You can watch this battle to see the real action and learn more about this game!

Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
Paragraph Dividers and all the photos are from #Splinterlands.
All the other content images and words are mine unless otherwise stated.
Have a Happy and Blessed day!
