
In a battle I played today, I noticed something quite peculiar. I often explain that the strongest team isn't built solely from powerful cards; rather, it depends on the types of cards you summon under the specific rulesets in play. For instance, if you assemble a melee-focused team during a ruleset that features 'Thorns,' it will end up hurting your own units. However, if you have cards with the 'Deflect' ability, you can neutralize those 'Thorns.' The key takeaway is that you must consider these factors before summoning your cards, ensuring that you leverage the ruleset to your advantage instead of letting it work against you.

One such example can be seen in today’s battle. There were two rulesets in play: one was 'Adrenaline' (which isn't the focus here), and the other was 'Unprotected'—the primary ruleset that required special attention. This ruleset completely removes all armor from every card on both teams and ensures that no card can gain armor through abilities or other means. In short, any card you summon will have no armor; therefore, only their health will serve as a line of defense. Given this, what kind of team would you build? Would you focus solely on magic cards? If so, keep in mind that the main advantage of magic attacks—bypassing armor to strike health directly—is irrelevant here, as armor doesn't exist in this battle. Consequently, whether you choose magic, melee, or ranged cards, you won't gain any specific advantage based on the attack type. In my view, you should build a team that combines strong attack power with a substantial amount of health, as that is the most crucial factor for survival in this battle.

My opponent built their team entirely around magic—a reasonable strategy, as their goal wasn't just to leverage magic attack power, but to use a specific ability to boost the attack power of all their cards by +1. That part worked well. But take a look at the health of their cards. It seems either this was overlooked, or the opponent was simply overconfident, because the health of all their cards is extremely low. You might assume that your own cards will strike hard enough to prevent the enemy from ever launching a counterattack, but if they do manage to land a hit, your cards might not even be able to survive a single blow—which is exactly what happened in this battle. Furthermore, the opponent placed a card in the 'tank' position that, while generally strong, was the worst possible choice for this specific battle. Normally, this card has 1 health and 10 armor, along with the 'Void Armor' ability—which forces magic attacks to strike the armor first—giving it an effective capacity to absorb 11 points of damage. However, this battle features the 'Unprotected' ruleset, which strips away all 10 points of armor, rendering the card completely useless.


Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
Paragraph Dividers and all the photos are from #Splinterlands.
All the other content images and words are mine unless otherwise stated.
Have a Happy and Blessed day!
