
When I posted my end-of-season report two or perhaps three days ago, I was just 8,000 to 10,000 Glint short of purchasing the Legendary Draw—a target I expected to hit in a single day, though it didn't happen. It took me a total of four days (including today) to accumulate enough Glint for the purchase. I was finally able to do it after today's win, having struggled with a losing streak similar to the worst phases of the previous season; the lack of wins made it hard to stay engaged or play effectively. Thankfully, I managed to pull it off today, because any further delay would have left me with less time to earn Glint for purchasing draws of other rarities during the remaining days of the season.

This Legendary Draw cost me a total of 70,000 Glint. Another crucial point is that if you are hoping to get a Gold card from this draw, you must ensure you have 20 Alchemy Potions; opening a Legendary Draw with the hope of a Gold card requires 20 Alchemy Potions. However, this doesn't mean the probability of getting a Gold card increases twentyfold—the chance only doubles (2x), whereas the cost in Alchemy Potions increases twentyfold (20x). The probability of pulling a Gold Foil card—normally 1%—rises to 2% with the use of 20 Alchemy Potions. That is still very low, so pinning your hopes on this can lead to disappointment—something I have experienced dozens of times.

Let's discuss this card. Based on its mana cost and overall stats, it isn't exactly a top-tier card; ideally, its health should have been around 7 or 8, but it stands at only 5, making it somewhat weak. However, its speed is impressive, giving it a distinct advantage on the battlefield, and its 3-range attack power—combined with the 'Opportunity' ability—allows it to land significant hits on vulnerable enemies. I wouldn't want to field it in battle without extra armor; given its high mana cost and low health, it could easily become a target for the enemy, so additional armor is essential—and ideally, a health boost too, to help it withstand magic attacks. I just checked, and at Level 2, this card gains the 'Inspire' ability in addition to its existing stats, empowering the rest of the team's melee cards. It becomes much more attractive at Level 2, but for now, I need to devise a proper strategy before using it.


Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
Paragraph Dividers and all the photos are from #Splinterlands.
All the other content images and words are mine unless otherwise stated.
Have a Happy and Blessed day!
