
That monster is the legendary Dar 'Gottem' Gearnut from the Conclave Arcana promo card set. Until now, I have always encountered this card being played against me—a matchup in which I have consistently lost nine out of every ten battles. Consequently, my overall experience with this card has been quite negative. Initially, the card wasn't even available on the market; however, when I spotted it there a few days ago, I decided to make it a part of my own deck. Given its mind-blowing stats—particularly its high Health and decent Melee Attack power combined with the Trample ability—I suspected it would be an expensive card, though I had no idea just how expensive it would turn out to be. Upon recently checking, I discovered that the price for even its base level is around $19; as a result, I decided to rent it for a while to put it to the test. Currently, there isn't a single rental bid below 14.5 DEC for a Level 1 version of the card; however, I managed to rent one just two days ago for approximately 10 DEC per day.

The reason I didn't tell you about this sooner is that I wanted to play a few battles with it first and then write about it, incorporating some of my reviews and observations. I currently possess only the Level 1 version of this card, which boasts 2 Melee Attack Power, 3 Armor, an impressive 20 Health, and 2 Speed. Additionally, it features the "Trample" ability, which grants the card the freedom to perform a second, identical attack on the next enemy card immediately following a killing blow.

Over the past two days, I must have played at least 5 or 6 battles using this card, and through those experiences, I have grasped a few basic yet crucial points:
Although this Legendary card can serve as an excellent tank, the safer strategy is to place it in the second position—behind a card possessing the "Flank" ability in the first position—provided, of course, that you have sufficient Mana available.
It is highly beneficial for your team composition to include a Healer alongside this card in your lineup; this allows you to restore a portion of its health in every round, thereby granting your team's other attackers ample time to launch sustained, heavy assaults against the enemy.
While this card undoubtedly makes for a capable tank, it is not a strong enough attacker to be relied upon as your primary damage dealer. Therefore, do not be dazzled solely by its massive health pool; ensure you also make room for some heavy-hitting attackers within your team.
Additionally, one point I haven't been able to test yet is that I believe this card could perform exceptionally well under the new Eggceleration ruleset. However, since I haven't tested this aspect yet—along with several other similar points—I will conduct these tests and share much more information about this card with you in the future.

Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
Paragraph Dividers and all the photos are from #Splinterlands.
All the other content images and words are mine unless otherwise stated.
Have a Happy and Blessed day!

When I played against an opponent last season,he paired this tank with meriput magician with tank heal.And the summoner he was using also has the heal ability.Dar Tottem became an unkillable beast.You would certainly enjoy it services in battles. Kudos