Splinterlands' Death Splinter's Dark Healer: Arachne Weaver's Incredible Power

Regular players of Splinterlands know very well that winning in this game is not only about having strong attacks; rather, the right strategy and the right placement of cards play a very big role. Especially in the battle of the game, when your team's monsters keep taking damage one after another, a good "healing" or healing card can turn the tide of the entire game.

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Today I will discuss with you an extraordinary Epic card from one of my favorite Splinters—' Death Splinter'. The card is called Arachne Weaver. Once you understand the power and effectiveness of this card, it can become your trump card in any battle.

If you look at the screenshots, you will see that it is a 5 mana cost card. At level 1, it has 2 magic attacks, 2 speed, and 3 health. But the real magic of this card lies in its abilities. As a 5-mana card, it fits in easily in everything from small mana cap battles to large mana cap battles.

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The most interesting and terrifying aspect of the Arachne Weaver card is its auto-healing ability, called "Corrupted Healing". This ability is a little different from normal healing. Each round, this card restores up to 70% of the maximum health of other injured cards on your team. Just think! When your front-row tank card is taking a lot of damage, this card from behind is healing it up to 70% every round.

However, true to the name Death Splinter, there is a dark side to this healing. Every time a card receives this healing, its Max Health will decrease by 1. That is, your cards will still be alive, but their Max Health will gradually decrease. Still, saving a card from certain death and allowing it to attack for a few more rounds is a big deal for winning a battle.

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Personally, I think this card should be upgraded to at least Level 3 to see its true form. If you look at the stats list I shared, you will see that after reaching Level 3, the card's Health increases to 4, and it gains a new ability called "Scavenger".

This Scavenger ability is literally a game-changer for Arachne Weaver! The function of this skill is that whenever a card (be it your team's or the opponent's team's) dies in battle, Arachne Weaver's own Health and Max Health will increase by 1.

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Now think about it from a strategic perspective. On the one hand, this card keeps the other cards on your team alive with its Corrupted Healing, and on the other hand, as the game rules dictate, the longer the battle goes on, and the cards die, the stronger and more tanky it becomes due to its Scavenger ability. Towards the end of the game, even if the other cards on your team die, this Arachne Weaver is standing alone against the opponent with its magic attacks and huge health!

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I have seen from my own experience that in low mana cap battles, when the health of the cards is already low, this card's healing support works great. On the other hand, in high mana cap battles, when you use big tank cards, Arachne Weaver has no alternative but to keep them alive for a long time. It should always be placed in the middle or back of the team, so that it does not take damage easily and can use its healing and Scavenger ability for a long time.

Finally, I would like to say that for those who love playing Death Splinter in Splinterlands, having the Arachne Weaver card in their deck is almost mandatory. And if you can take the card to level 3 with a little effort, I can tell you with my eyes closed that your chances of winning in battle will increase manifold. Try using this card with the right positioning and strategy, and your opponent will be forced to give in to your auto-healing!

My references:-https://splinterlands.com/register?ref=mirzaiqi

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