One turn, two attacks. More offensive power! [PT/EN]

[PT]

Olá Splinters, bem vindos novamente!!

Em nossas batalhas temos que ser ofensivos. Essa é a melhor maneira de chegar mais perto da vitória. Podemos tentar encontrar algum equilíbrio entre ataque e defesa, essa é uma boa maneira de conseguir de alguma forma uma segurança. Jogar na retranca, recuado e se defendendo é uma maneira mais difícil de conseguir ganhar uma partida, não é impossível, mas depende de muitos fatores e uma boa estratégia para que seja eficaz.

Eu gosto de ser ofensivo quando dá para ser. Precisamos considerar as adversidades, nem sempre é possível jogar como gostaríamos se adaptar a a cada situação é uma maneira em que os jogadores devem se alinhar. Mas quando as portas estão abertas para jogarmos como queremos e temos boas opções na mãos, aaaah... isso é muito bom!

Para o conteúdo de hoje, eu gostaria de falar um pouco mais sobre a habilidade Double Strike e em como ela pode nos ajudar em nossas batalhas, trazendo mais ofensividade e destruindo monstros de nossos oponentes!

Bem, essa habilidade como já podemos imaginar, traz mais poder de fogo para os monstros em nossa partida. Podemos usar isso a nosso favor e vamos falar mais detalhadamente no decorrer dessa postagem, mas antes, vamos conferir oque essa habilidade faz:

Double Strike
Um monstro com essa habilidade ataca duas vezes no mesmo turno.

Por que eu considero essa uma habilidade tão poderosa?

O fato de um monstro poder atacar duas vezes é por si só uma boa resposta para isso, porém um detalhe está por trás disso:

A quantidade de Slots para colocar os monstros são limitados, são 6 ao todo. Quando temos boa quantidade de mana para ser usada, todos eles serão preenchidos, certo. Se cada monstro (que não possui a a habilidade Double Strike) for utilizado, teremos um total de 6 atasques por turno. Quando colocamos monstros com essa habilidade, nossa capacidade ofensiva aumenta. Imagine que você possui 6 monstros e um deles possui a habildade Double Strike, ao invés de 6 ataques por turno, você terá 7 ataques. Se possuir 2, terá 8, e assim por diante.

Dessa forma, é como se a habilidade Double Strike te desse "slots extras".

Encontrar monstros adequados para cada tipo de estratégia é o mínimo que você deve fazer para se sair bem. Alguns combos podem ser feitos, combinar ataques no mesmo alvo, outras habilidades para dar suporte e talvez aumentar ainda mais o poder de fogo. São inúmeras as possibilidades que podemos combinar!

Abaixo estão os monstros para te ajudar nessa tarefa e identificar quais elementos e níveis que vamos encontrar monstros com a habilidade Double Strike:

No elemento água podemos contar com ataques duplo ranged de Axemaster e no elemento terra Grund!! Nesses dois monstros, a habilidade Doble Strike estará disponível em seu primeiro nível.

O elemento Life é um dos que mais possui monstros com essa habilidade, podemos contar com dois monstros de ataque ranged e um de ataque melee que também possui a habilidade Sneak. No elemento Morte temos dois monstros, um destaque para RAA que poderá dar dois ataques e monstros diferentes.

É no elemento Dragon e Neutro que as coisas toam outro rumo, como esses elementos podem ser combinados com outros elementos, incríveis combinações e combos podem ser usados. Abre a possibilidade de encaixar mais monstros com essa habilidade no mesmo time, utilizando elementos distintos.

E é em uma batalha que vou demonstrar como usei o elemento dragão e suas opções combinadas com outro elemento para me dar uma vitória implacável. Vamos conferir?

As regras para essa batalha não eram muito relevantes para a estratégia que eu iria usar, monstros com ataque ranged teriam desvantagens e eu evitei usa-los. 44 de mana é uma quantidade razoável e eu teria um pouco de liberdade de utilizar monstros com custos mais altos, mas sem exagerar, alguns monstros que eram peças chave para essa partida tem um custo alto, equilibrar os gastos seria necessário.

Minha principal fonte de ofensividade viria de monstros com ataque Melee. Observando isso, eu foquei em fones diferentes aumentar seus ataques com um summoner e com um monstro que possui a habilidade Inspire:

Com essa dupla eu entraria em campo com +2 de ataque para todos os monstros melee.

Além de aumentar seus ataques, eu escolhi 3 monstros que poderiam atacar duas vezes pela habilidade Double Strike:

Dois desses monstros iriam atacar o último monstro da linha de trás inimiga e o outro posicionado na segunda posição desencadearia seus ataques no Tank rival.

Confira a batalha clicando aqui:

Devo mencionar alguns pontos:

  • Meu oponente escolheu vir com monstros de ataque mágico potencializados pelo summoner. Eu me preparei parcialmente para isso com meu tank. Além disso, meu tank também diminuiria ataques melee, então ele foi de certa forma muito importante.

  • Apesar de eu ter anulado Silvershiled Knight que não poderia atacar, aloquei ele na última posição para me dar proteção extra contra possíveis ataques sneaks. Apesar de ter perdido um ataque, ele somou +1 de ataque para todos outros monstros atacantes, assim, os monstros de habilidade Double Strike tiveram mais vantagens.

  • Usar monstros que canalizacem seus ataques apenas para dois pontos do campo iria derrotar mais facilmente os monstros do outro lado, deixando meu inimigo enfraquecido mais rápidamente.

Concluindo: Utilizar tanta ofensividade é uma ótima maneira de acabar com nosso rival. Temos que levar em consideração algumas circunstâncias, as vezes para ser ofensivo precisamos abrir mão de proteção. Mas no exemplo de hoje, tudo foi muito bem!

E por aqui eu encerro este post. Obrigado por passar um pouco do seu tempo com minhas palavras, até a próxima!!

[EN]

Hello Splinters, welcome back!!

In our battles we have to be offensive. That's the best way to get closer to victory. We can try to find some balance between attack and defense, this is a good way to somehow achieve security. Playing in the boom, back and defending is a more difficult way to win a match, it is not impossible, but it depends on many factors and a good strategy for it to be effective.

I like to be offensive when I can be. We need to consider the adversities, it is not always possible to play as we would like to adapt to each situation is a way in which the players must align themselves. But when the doors are open for us to play the way we want and we have good options in our hands, aaaah... that's really good!

For today's content, I would like to talk a little more about the Double Strike skill and how it can help us in our battles, bringing more offense and destroying our opponents' monsters!

Well, this skill, as we can already imagine, brings more firepower to the monsters in our game. We can use this to our advantage and we will talk in more detail throughout this post, but first, let's check what this skill does:

Double Strike
A monster with this ability attacks twice in the same turn.

Why do I consider this such a powerful skill?

The fact that a monster can attack twice is in itself a good answer to this, however there is a detail behind this:

The amount of Slots to place the monsters are limited, there are 6 in all. When we have good amount of mana to be used, all of them will be filled right. If each monster (which does not have the Double Strike skill) is used, we will have a total of 6 attacks per turn. When we place monsters with this ability, our offensive capacity increases. Imagine that you have 6 monsters and one of them has the skill Double Strike, instead of 6 attacks per turn, you will have 7 attacks. If it has 2, it will have 8, and so on.

That way, it's like the Double Strike ability gives you "extra slots".

Finding suitable monsters for each type of strategy is the least you should do to do well. Some combos can be done, combine attacks on the same target, other abilities to support and maybe even increase firepower. There are countless possibilities that we can combine!

Below are the monsters to help you with this task and identify which elements and levels we will find monsters with the ability Double Strike:

In the water element we can count on double ranged attacks from Axemaster and in the earth element Grund!! In these two monsters, the skill Doble Strike will be available in its first level .

The Life element is one of the ones that has the most monsters with this ability, we can count on two ranged attack monsters and one melee attack that also has the Sneak skill. In the Death element we have two monsters, a highlight for RAA that can give two different attacks and monsters.

It is in the Dragon and Neutral element that things take a different turn, as these elements can be combined with other elements, incredible combinations and combos can be used. It opens the possibility of fitting more monsters with this skill in the same team, using different elements.

And it is in a battle that I will demonstrate how I used the dragon element and its options combined with another element to give me a ruthless victory. Shall we check?

The rules for this battle weren't very relevant to the strategy I was going to use, monsters with ranged attack would have disadvantages and I avoided using them. 44 of mana is a reasonable amount and I would have a little freedom to use monsters with higher costs, but without exaggerating, some monsters that were key pieces for this match have a high cost, balancing the expenses would be required.

My main source of offense would come from monsters with Melee attack. Noting this, I focused on headphonesdifferent ways to increase your attacks with a summoner and with a monster that has the Inspire skill:

With this duo I would enter the field with +2 attack for all melee monsters.

In addition to increasing their attacks, I chose 3 monsters that could attack twice by the Double Strike skill:

Two of these monsters would attack the last monster in the enemy's back row and the other positioned in second position would unleash its attacks on the rival Tank.

Check out the battle by clicking here:

I should mention a few points:

  • My opponent chose to come with summoner-empowered magic attack monsters. I partially prepared for this with my tank. Also, my tank would also lower melee attacks, so he was in a way very important.

  • Even though I nullified Silvershiled Knight who couldn't attack, I put him in the last position to give me extra protection against possible sneak attacks. Even though it missed an attack, it added +1 ATK to all other attacking monsters, so Double Strike skill monsters had more advantages.

  • Using monsters that channel their attacks only to two points on the field would more easily defeat the monsters on the other side, leaving my enemy weakened faster.

Concluding: Using so much offense is a great way to finish off our rival. We have to take into account some circumstances, sometimes to be offensive we need to give up protection. But in today's example, everything went very well!

And here I end this post. Thank you for spending some of your time with my words, until next time!!



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Credits:

Thumbnail background image: Source
Image editor: Canva
Screenshots taken from the game Splinterlands and Splintercards


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14 comments

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Hell yeah Michupa, double strike is beast. Hope you been good man.

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Well, this ability is one of my favorites for sure! Great battle and awesome article mate. Keep up the good job!



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Também amo carta com a habilidade Double Strike, para mim são muito roubadas.

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