So I want to talk an about an interesting card that I think deserves to be shed light on.
Cavewise Wayfinder is a fire monster. Belonging to the fire element means it will most likely be fast and this is in fact the case, considering that the speed is up to 4 at the highest level.

Apart from speed, there are several reasons I want to talk about this card and I'll reveal them.
Let's take a look at the health alone. At the lowest level, Cavewise Wayfinder's health is up to 7, and at the highest level, the health is up to 11. This is just too good. To understand the advantage of this you need to realize that this kind of health would let it absorb attacks and not easily get eliminated.
It has four armors at all levels. That's extra protection. Imagine the amount of attacks that would be required to eliminate this card. This alone can increase your chance of winning battles.

When you look at the attack power, it's lethal because it is up to 4. Just one strike from this monster and the health of most units is either cut in half or totally wiped out.
The fascinating thing about this card is that the mana cost is just 6, which in my opinion, is very cheap compared to the impressive stats it has.
Now, I want to talk about the abilities this card has.

The first one is "reckless". This is more of a debilitation. Whenever a unit with "reckless" attacks an enemy unit, the allied units adjacent to it suffers 1 damage. This is one of the cross to bear when using the Cavewise Wayfinder in battle, but I think it is worth the cost.

The next ability is ambush. This ability lets it attack first in battle. So before the first round starts, units with ambush take an extra turn first.
You'll appreciate this more when you realize how massive the attack power of this card is. With that attack power, if it attacks before the battle starts, this can destabilise the opposing line up.

This card also has the void ability. So it suffers less damage when a magic unit attacks. What's more interesting is that if the attacking magic unit has 1 attack power, no damage will be suffered. This will serve as extra protection against magic attacks which are very potent.
Since Cavewise Wayfinder has a great speed in addition to this ability, magic attacks won't have much effects on it.

The last ability for this card is the enrage ability. This ability gives it an extra fifty percent melee power as well as speed when the unit is not at maximum health. This is such a cool ability. The card basically becomes more lethal.
In my opinion, this is the kind of unit you put in the front row in battle, especially the first position. It has the abilities to handle magic attacks, it has the power to render severe damage in just on strike. It is very fast. It is difficult to eliminate because of the health and armor.
Considering that usually, all attacks start from the front row, Cavewise Wayfinder is perfect for properly absorbing all the attacks from the front row. It can absorb these attacks and deliver dangerous ones as well.
This indirectly protects the other friendly units in battle from coming under heavy fire, letting them to do their own damage from their various positions.
It doesn't cost much mana so one can easily use it even in battles where the mana cap is low.
If you haven't tried it out yet, you can look into it. It's the kind of card to determine the outcome of games.
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