
Welcome back to another awesome and juicy Splinterlands post, guys, and I hope all of you are doing totally great in your lives and enjoying your day with your loved ones. Now, for all of you Splinterlands players, I hope your journey is going well so far and looking at the season clock, the current ranked season still has around 5 days and 12 hours remaining before it comes to an end, which means there is still some valuable time left to grind battles and work toward those trophy goals. Whether you are trying to climb to a higher league tier and collect more rewards, or prepare for a serious leaderboard push for a position among the top champion leaderboard, I wish all of you the very best for the remaining days of the season.

Now, talking about my own progress in the Frontier mode, I am currently battling in the highest Gold I league with 3,400 trophies. My first objective is to reach the 4,200 trophy milestone, and after reaching that point, I will see whether I can make another push toward the leaderboard. Looking at the weekly raffle progress, a new raffle cycle has just started and I currently have only 5 entries collected. There are still around 9 days and 18 hours remaining before the raffle ends, so I have plenty of time to work toward my usual target of somewhere between 54 and 57 entries.

Today's Frontier Daily Wheel also brought me another small addition to my Sparks collection. Today marks my 99th consecutive daily streak, and I received 150 Sparks along with an additional 38 bonus Sparks. My total Sparks balance has now reached 26,747. I am now just one day away from reaching the 100-day streak milestone, so hopefully tomorrow's reward will make that milestone even more interesting.



Apart from that, today I also opened 8 Foundation Packs earned from the last three days' rewards. This was another decent pack opening, as I managed to pull 2 Epic cards, 1 Gold Foil Rare card, and another 8 Rare cards, including 3 Archons. The remaining cards were all regular Common cards. Getting two Epics and several Rare cards from eight packs is definitely a nice result, so I am quite happy with today's opening.

Now moving on to today's featured monster, let us take a closer look at another interesting card from the newest Reward card set. As you have already seen in the title and thumbnail above, today we will be discussing Tandi Janda. So, if you are interested in knowing more about this card, then let's take a deep dive without any further ado.
Tandi Janda is a monster type card, which belongs to the Earth element and comes from the Ulund bloodline. It is an Epic monster card and needs a total of 46 cc cards in order to upgrade it to max level. It costs only 5 mana to deploy, making it a useful option for low to medium mana limit matches. This monster uses Melee attacks and, despite its relatively low mana cost, it gains a good combination of offensive stats and useful abilities as it levels up. At maximum level, Tandi Janda possesses four different abilities, including a powerful anti-Flying ability named Wingbreak that can directly hunt down Flying enemy monsters regardless of their position. Let us now take a closer look at its stats and abilities across different leagues.

At Level 2, Tandi Janda possesses 2 Melee attack, 3 Speed, 1 Armor, and 5 Health. Even at this level, it already comes with two useful abilities called WINGBREAK and SLOW. Wingbreak allows this monster to always target the first Flying enemy unit regardless of its position, while also dealing an additional 2 damage if the target has Flying. Slow, on the other hand, reduces the Speed of all enemy units by 1.

WINGBREAK – Always targets the first Flying enemy unit regardless of position, abilities, or modifiers. Deals +2 damage if the target has Flying.

SLOW – Reduces the Speed of all enemy units by 1.
At Level 3, Tandi Janda maintains 2 Melee attack, 3 Speed, 1 Armor, and 5 Health. At this level, it unlocks another defensive ability called LOOKOUT, which helps protect adjacent allied units from several dangerous targeting abilities.

LOOKOUT – Adjacent units take 1 less damage from attackers with Sneak, Opportunity, or Snipe. It also reduces damage from all enemy Ambush attacks by 50%, rounded down.
At Level 5, Tandi Janda receives a significant offensive improvement with 4 Melee attack and 4 Speed while maintaining 1 Armor and 5 Health. Although it does not gain a new ability at this stage, the increased attack power and Speed make it a much more dangerous attacker.
At Level 6, Tandi Janda reaches its maximum form with 4 Melee attack, 5 Speed, 1 Armor, and 5 Health. At maximum level, it unlocks its final ability called SCAVENGER, allowing it to become tougher as the battle continues.

SCAVENGER – Gains +1 Health and +1 maximum Health each time any unit is defeated.
I think Tandi Janda is a very useful Melee attacker, especially for low to medium mana limit matches. For only 5 mana, it comes with decent Health and Armor, while its high Attack and Speed at maximum level make it capable of putting serious pressure on the enemy team. The ability that stands out the most for me is definitely Wingbreak. It makes this monster a pure anti-Flying attacker because it will specifically target the first Flying enemy monster regardless of its position, and it also deals an additional 2 damage to that target. This can become extremely useful when you are expecting your opponent to use multiple Flying units. Then we have Slow, which simply reduces the Speed of every enemy unit by 1. This gives your own team a better chance of attacking first and can also affect the accuracy of slower enemy monsters. Lookout is another useful defensive ability because it protects the monsters standing next to Tandi Janda from Sneak, Opportunity, and Snipe attacks, while also reducing damage from enemy Ambush attacks. Finally, Scavenger allows this monster to become stronger every time any monster is defeated. The longer the battle continues and the more monsters are eliminated, the more Health Tandi Janda can collect. Overall, I think this card offers a very interesting mix of offence, anti-Flying utility, team protection, and scaling survivability. For just 5 mana, Tandi Janda can become a surprisingly valuable addition to the right lineup.

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