
Welcome back to another cool and awesome Splinterlands post, and I hope all of you are doing pretty well in your lives and enjoying another amazing day with your loved ones. Now, for those of you who are actively engaging in this strategy-based Web3 game, I hope you are actively playing in this ongoing ranked and Frontier season as well, while eagerly waiting for the upcoming weekend. As for the current ranked season, we still have 14 days and 1 hour left before it ends, so there is plenty of time to push for higher leagues and improve our rankings. So, whether you are aiming to reach a particular league tier and secure cool rewards, or you are fighting hard to secure a seat in the glorious champion top leaderboard, I wish you all the best and hope you reach it in time.

Now, talking about my own progress in the Frontier mode, as usual, I am currently battling in the highest Gold I league and sitting at around 2620 trophies. My current target is to reach somewhere between 4000 and 4200 trophies before the season ends, so I still have quite a journey ahead of me. Now, moving on to the weekly raffle, I currently have 27 entries, and there are 3 days and 23 hours left before the raffle takes place. My target is still to reach somewhere between 54 and 57 entries before the deadline, so I will continue collecting entries whenever possible.

Today is also my 136th consecutive streak day, and I am gladly protecting my +25% reward bonus until now. I have received another 75 + 19 bonus Sparks today, bringing my total Sparks balance to 19,681. I will keep showing up, hopefully and protect the streak to make the most of the daily wheel rewards.



Today, I also opened 6 reward packs that I had earned from the last two days of rewards. The opening went pretty well, as I received 3 Epic cards, 8 Rare cards, including 3 Archons, 2 Gold Foil Common cards, and the rest were Common cards. Overall, it was a decent opening, and I am always happy to add more cards to my collection.

Now moving on to today's featured monster, let us take a closer look at another interesting monster from the newest Reward card set. As you have already seen in the title above, today we will be discussing Nullwrought, the anti-melee sneak attacker. So, if you are interested in knowing more about this powerful Death monster and its abilities, then let's take a deep dive without any further ado.
Nullwrought is a monster type card that was first seen in splinterlands with the launch of he latest reward edition card set. This card comes from the Death element and belongs to the Elemental bloodline. It is a Legendary monster, so you would require a total of 11 CC cards to upgrade it to max level. It costs only 6 mana to use in battles, so you can easily fit this card when playing medium to large mana limit matches. This monster possesses melee attack power to deal damage to its opponents. At its maximum level, this monster possesses four abilities, making it an interesting option for players who want to target backline attackers.

At Level 1, Nullwrought possesses 2 Melee attack, 3 Speed, 1 Armor, and 5 Health. Even at the Bronze level, it already comes with two useful abilities, Bloodline Tribute and Sneak, which give it a combination of offensive potential and team support.

BLOODLINE TRIBUTE – When defeated, all allied units sharing this monster's bloodline gain +1 Speed, +1 Armor, +1 Health, and +1 Power to each shared attack type.

SNEAK – Targets the enemy unit in the last position.
At Level 2, Nullwrought receives a nice improvement in its attack and Health, reaching 3 Melee attack, 3 Speed, 1 Armor, and 6 Health. Its attack becomes more threatening, while the extra Health gives it a little more staying power on the battlefield.
At Level 3, Nullwrought becomes even more powerful, with 4 Melee attack, 3 Speed, 1 Armor, and 6 Health. This is also the level where it unlocks Demoralize, giving it another way to weaken the opposing team.

DEMORALIZE – Reduces the Melee attack of all enemy units by 1.
At Level 4, Nullwrought reaches its maximum stats, possessing 5 Melee attack, 3 Speed, 1 Armor, and 6 Health. With its high attack power and two additional abilities unlocked at higher levels, it becomes a dangerous attacker that can also interfere with the opponent's strategy.

AFFLICTION – Has a 50% chance to apply Affliction to the target after a successful attack. Afflicted units cannot be healed.
First of all, Nullwrought is a high-powered Sneak attacker that costs only 6 mana to use. In my opinion, that is a pretty impressive combination, especially when you consider its attack progression. It starts with 2 Melee attack at Bronze and eventually reaches 5 Melee attack at the maximum level. Along with 3 Speed, 1 Armor, and 6 Health at higher levels, it has a reasonable balance of offensive power and survivability for its mana cost. That's why this monster could become a useful addition to many Death-element lineups. Then we have Bloodline Tribute, which provides some additional value even when Nullwrought gets defeated. Instead of its defeat being purely a loss, it can give allied monsters sharing its Elemental bloodline +1 Speed, +1 Armor, +1 Health, and +1 Power to each shared attack type. Next comes Sneak, which allows it to target the enemy monster in the last position. This is a very useful ability when you want to pressure the enemy backline instead of focusing only on the frontline. You can also combine Nullwrought with other Sneak attackers or Opportunity monsters to put more pressure on vulnerable enemies and make it harder for your opponent to protect every unit. At Gold level, Nullwrought unlocks Demoralize, an ability that reduces the Melee attack of all enemy units by 1. This is where the monster becomes particularly interesting against teams that rely heavily on Melee attackers. Reducing their attack power can lower the damage they deal throughout the battle, especially when the opposing team has several Melee monsters. Finally, Affliction gives Nullwrought a chance to prevent its target from being healed after a successful attack. With a 50% chance to apply the effect, it is not guaranteed to happen every time, but it can still be extremely useful against healing-focused lineups.
Overall, I think Nullwrought is a very useful Legendary monster for its 6 mana cost. It combines high Melee damage, Sneak, a bloodline-based team boost, an anti-Melee ability, and a chance to prevent healing. It may not be the perfect choice for every battle, but against the right opponent and with the right team composition, it can be a serious threat. I would definitely consider experimenting with it alongside other Elemental bloodline monsters and backline attackers to see how much value it can bring to the battlefield.
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