
Welcome back to another fresh and juicy Splinterlands post guys, and I hope all of you are doing pretty great in your lives and enjoying another wonderful day with your loved ones. I also hope your ranked battles have been going well and that you are steadily climbing the trophy ladder and reaching one step closer to your seasonal goal while collecting plenty of rewards along the way. If we take a quick look, the current ranked season still has around 9 days and 23 hours remaining, so there is still enough time left for all of us to continue pushing toward our trophy goals and secure as many season rewards as possible before the reset arrives. So, all the best my fellow warriors and I wish you reach your goal sooner this time.

Talking about my own progress in the Frontier mode in this game, I am currently battling in the highest Gold I league with 3,860 trophies. As always, my first objective is to reach the 4,200 trophy milestone. Once I get there, I will once again try to push for a leaderboard position if I still have enough battle energy and time remaining. Looking at the weekly raffle progress, I currently have 51 raffle entries. There are only around 22 hours and 30 minutes remaining before the raffle ends, so I will probably be able to collect a few more entries tomorrow before it closes. My target is still somewhere between 57 and 60 entries this week.

Today's Frontier Daily Wheel also turned out to be a rewarding one. This time I received 500 Sparks along with an additional 100 Sparks from my daily streak bonus. Thanks to today's rewards, my total Sparks balance has finally crossed the 20K milestone and now stands at 20,656 Sparks. It feels great to finally reach this achievement after collecting Sparks consistently every single day.



Apart from that, today I also opened 6 Foundation Packs that I earned from the last two days' daily missions. This time I managed to pull 8 Rare cards, including 2 Archons, 1 Gold Foil Common card, while the remaining cards were all regular Common cards. No Legendary or Epic this time, but overall I am still quite satisfied with the outcome.

Now moving on to today's featured monster, I would like to introduce another powerful card from the newest Escalation card set. As you have already seen in the title and thumbnail above, today we will be taking a closer look at the Doomshield Warden.
The Doomshield Warden was first seen in the game with the launch of the newest Escalation mini cardset edition. This card belongs to the Neutral element and comes from the Human bloodline. It is classified as a Common type monster card, meaning players need a total of 400 CC cards to fully upgrade it to its maximum level. This monster costs a massive 14 mana to deploy, making it one of the most expensive Neutral monsters in the game. However, the huge mana investment is well justified because this monster combines tremendous offensive power with an incredible amount of Armor and Health. At maximum level, it unlocks a total of four abilities, making it an outstanding frontline tank for high mana battles. Let us now take a closer look at its stats and abilities across different leagues.

At Level 3, the Doomshield Warden possesses 4 Melee attack, 3 Speed, 7 Armor, and 10 Health. Right from this level, it gains two useful abilities: Flank and Relentless Strike, both of which are very useful on the battle arena.

FLANK – At the beginning of battle, if this unit is in the first position, the unit behind it gains the Reach ability.

RELENTLESS STRIKE – If an attack's damage is reduced by Shield, Void, or Forcefield, it instead deals 1 additional True Damage.
At Level 5, the monster improves to 5 Melee attack, 3 Speed, 7 Armor, and 11 Health. Although it gains no new ability at this stage, the increase in both attack and survivability makes it an even stronger frontline defence card.
At Level 8, Doomshield Warden possesses massive stats of 6 Melee attack, 3 Speed, 9 Armor, and 11 Health. At this level, it unlocks another excellent defensive ability called Void Armour.

VOID ARMOR – Enemy Magic attacks strike Armor before damaging Health.
At Level 10, the Doomshield Warden reaches its maximum form with a massive 7 Melee attack, 3 Speed, 9 Armor, and 11 Health. At this stage, it gains its final ability called True Strike.

TRUE STRIKE – This monster's attacks can never miss.
Last but not least, I think Doomshield Warden is one of the strongest frontline monsters introduced in the Escalation set. The first thing that immediately catches my attention is its incredible durability. With an enormous 9 Armor and 11 Health at maximum level, this monster can absorb an incredible amount of punishment before finally going down. Combined with its massive 7 Melee attack, it becomes a terrifying presence on the battlefield. Another ability that I really like is Relentless Strike. Many powerful defensive monsters rely on abilities like Shield, Void, or Forcefield to reduce incoming damage, but Doomshield Warden completely changes that interaction by dealing additional True Damage whenever its attacks are reduced. This makes it an excellent answer to many defensive tanks. The Flank ability also deserves special mention. Whenever Doomshield Warden occupies the first position, the monster directly behind it gains the Reach ability. This allows another melee attacker to join the battle immediately, increasing your team's overall damage output without changing your lineup structure. Finally, the combination of Void Armor and True Strike makes this monster even more dangerous. Void Armor forces Magic attacks to destroy its massive Armor before touching its Health, dramatically improving its survivability against Magic-heavy teams. Meanwhile, True Strike guarantees that every melee attack lands successfully, regardless of the opponent's Speed or dodge abilities. Overall, I believe Doomshield Warden is an outstanding monster for high mana battles. It combines incredible durability, devastating attack power, and several excellent abilities into one complete package, making it one of the best frontline tanks available in the Escalation card set.

I like units with flank, you can put really powerful attack damage unit behind like Mantaroth and bang that make a huge difference!
Thanks for sharing! - @bunsbagsandcaps
