
Welcome back to another fresh and juicy Splinterlands post, and I hope all of you are doing absolutely fantastic in your lives and enjoying an awesome day with your family and friends. Now, if you are one of those who are actively engaging in this Web3 card-based strategy game, then I hope you are actively playing in this ongoing frontier and ranked season as well. Now, taking. quick look at the season's clock, we have only 2 days and 1 hour left before this season ends, so time is running out to achieve our goals. So, whether you are aiming to enter a particular league tier or fighting for a place on the leaderboard, I hope you reach your goal sooner, if not already. But if you haven't reached there like me, let us keep fighting until the end and pour our best efforts in and see where it takes us!

As for my current game progress, I am, as usual, playing in the Gold I league with 3745 trophies. I was hoping to get closer to my 4000-trophy target by now, but the remaining time is getting shorter. Still, I will continue playing and see how far I can climb before the season ends. Reaching 4000 trophies first remains my main goal, so let's see if I can achieve that in time. Moving on to the weekly raffle, I currently have 21 entries, and there are 4 days and 1 hour left before it ends. My target is still to collect between 54 and 57 entries. I will keep collecting entries from the available activities and try to reach that target before the raffle closes. Hopefully, this time I will have better luck!

Today is my 164th consecutive day of playing Splinterlands. I received the Vega Outfit item again, so instead of getting the item as a new reward, I received 100 + 25 Sparks. My total Sparks balance has now reached 24,904. Keeping this daily streak alive is surely fun and thrilling, and I will continue collecting rewards while making progress in the game.


I also opened 4 packs today, which I earned from the mission rewards collected over the last two days. This time, I received 6 Rare cards, 1 Gold Foil Common card, and the rest were Common cards. Getting six Rares from four packs is not a bad result, I would say, and the Gold Foil Common is another interesting addition to my collection.

Now moving on to today's featured monster, let us take a closer look at another interesting monster from the newest Extra edition card set. As you have already seen in the title above, today we will be discussing Busy Beaver, a Melee attacker that can also hurt its own friends! So, if you are interested in knowing more about this monster and its abilities, then let's take a deep dive without any further ado.
Busy Beaver is a monster type card that was first seen in the game with the launch of the Extra Edition card set. This monster has a mana cost of 6, so you can use this card when playing low to medium mana limit matches. This monster is a Rare type card and uses Melee attacks. Since it is a Rare monster, you will need 115 CC to reach its maximum level. For this medium mana cost, it offers a combination of attack power, Armor, Health and Speed, along with five abilities that unlock as the card levels up. Let's see how this monster develops as it levels up below.
At Level 2, Busy Beaver possesses 2 Melee attack, 2 Speed, 3 Armor, and 7 Health. These stats give it a reasonable combination of protection and durability for a 6-Mana monster.

RECKLESS – Each successful attack also deals 1 True damage to the adjacent allied units.

STUN – Has a 50% chance to apply Stunned for one round after a successful attack. Stunned units skip their turn and cannot retaliate.
At Level 4, Busy Beaver possesses 2 Melee attack, 2 Speed, 2 Armor, and 8 Health. Its Health increases to 8, while its Armor is lower than at the previous level according to the card stats provided.

PROTECT – Gives +2 Armor to all allied units.
At Level 6, Busy Beaver possesses 2 Melee attack, 3 Speed, 2 Armor, and 8 Health. Its Speed increases by one point, allowing it to act a little faster than it did at the previous level.

REPAIR – Restores up to 2 Armor to the allied unit that has suffered the greatest Armor damage.
At Level 8, Busy Beaver possesses 3 Melee attack, 3 Speed, 2 Armor, and 8 Health. Its Melee attack increases to 3, while its other stats remain unchanged from the previous level.

ARMORED STRIKE – If armored, gains a Melee attack that deals damage equal to remaining Armor.
In my opinion, Busy Beaver is a pretty interesting monster for a medium 6-Mana cost. It comes with a decent Melee attack, a combination of Armor and Health, reasonable Speed, and five abilities that offer both offensive and defensive benefits. Considering everything it brings to the battlefield, I think the mana cost is well justified. The first ability, Reckless, is probably the most unusual part of this monster. Every successful attack also deals 1 True damage to adjacent allied units, which means Busy Beaver can hurt its own teammates while attacking enemies. This makes positioning important because you need to think carefully about which monsters you place beside it. However, there is an interesting possibility here: what if you combine it with monsters that benefit from being hit by allied units? For example, a monster with Painforge can gain Power when hit by an allied unit. In the right lineup, the drawback of Reckless might become something you can plan around rather than simply avoid. Now, Stun is another useful ability because it has a 50% chance to apply Stunned for one round after a successful attack. If the effect triggers, the affected enemy skips its turn and cannot retaliate during that period. Next, Protect adds another layer of defence by giving +2 Armor to all allied units. This is a valuable team-wide bonus because Armor can help allied monsters withstand incoming attacks from Melee and Ranged units. Rather than simply improving its own survivability, Busy Beaver helps protect the rest of the team as well. Then we have Repair, which restores up to 2 Armor to the allied unit that has suffered the greatest Armor damage. I like this ability because it can help keep a team's defensive resources available for longer. Finally, Armored Strike makes its remaining Armor even more important. When Busy Beaver still has Armor, it gains a Melee attack that deals damage equal to that remaining Armor.
Overall, I think Busy Beaver is a monster with an interesting mix of benefits and drawbacks. Reckless means you must pay attention to positioning, but Stun, Protect, Repair, and Armored Strike provide several reasons to consider adding it to a suitable lineup. If you can manage the damage to adjacent allies and make good use of its Armor-based abilities, Busy Beaver may turn out to be a useful addition to your team.
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