5 Mana Magic Assassin: The Meta Secret to Crushing Opponent Defenses with Flame For Hire

Hello @splinterlands community's friends. How are you all? I hope you are doing well. I hope your battle to climb to the top of the rankings is going on in full swing with your successive victories in the Battlefield. Today I am here to talk about a fierce spellcaster commander of the Djinn category of the Fire element who can directly pierce the enemy's strong armor and instantly win the match. The name of this card is Flame For Hire. Today we will go into depth and review how the deadly magic attack and high-level devastating ability combo of this 5 mana cost Djinn fighter will take your Fire deck to a new height. Let's get started.


Splinterlands Lovers, I hope your battle to climb to the top of the rankings is going on in a very lively manner with one after another explosive victory in the Battlefield. Today I have come to discuss Flame For Hire, a very clever and deadly spellcaster card of the Djinn category of the Fire element. Which can make the opponent sleepless as an excellent backline damage dealer in the medium mana Battlefield. The main beauty of this 5 mana costing genie fighter is its magic attack. Which directly bypasses the enemy's armor and directly deals a serious blow to health. If you look at the level by level stat scaling of this card, you will understand how terrifying it becomes at high levels. Very basic, that is, at level 1, it has 1 magic attack, 2 speed, 0 armor and 4 health, along with its own basic ability for hidden attacks.

When you take it to level 2, its magic attack increases from 1 to 2, speed remains at 2, and health remains at 4, which gives it great output for a budget of 5 mana. When you upgrade it to level 3, its health increases to 5 from 2 magic attack and 2 speed, which increases its durability in the backline quite a bit. The real game starts at level 4 because there is 2 magic attack, 2 speed, and 5 health, as well as an additional new devastating ability unlocked. Then, when you step on level 5, its speed increases to 3 along with 2 magic attack and 5 health. At level 6, it becomes even stronger and gains 3 magic attack, 3 speed, and 5 health.

At level 7, its health increases to 6 along with 3 magic attack and 3 speed. And finally, when you reach the final max progression of level 8, 3 magic attacks, 3 speed and 6 health are added to the third and most powerful ability, making it a powerful killer in the backline. This magic gene is a perfect match for the Fire Deck Summoner to destroy the armored frontline tanks in an instant. Are you also using Flame For Hire to balance the magic damage in your fire squad? Or are you planning to shake up the battlefield with a high level version? Don't forget to share your experience by commenting below.

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Thank You so much ❣️

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