
Yesterday I published the first part of a series on the most valuable assets in the Splinterlands ecosystem. Of course, that post wouldn’t be complete without mentioning SPS—in terms of what adds the most value to the entire game, it undoubtedly takes first place. Next, in second place, are the “Validator Nodes” or the LICENSE token. Although it doesn’t have as much liquidity, its role is very important because it supports the SPS network, where transactions and practically every action we take within the game are recorded. Of course, something I want you to understand is that it’s not just about monetary value but also about the functions or the impact it has within the game.
So, today I’ll be posting Part 2; however, after this part, next week I’ll continue with the rest of the cards. For a change, I don’t like posting something this often, but I’m excited about today’s new card because it’s basically what’s been dominating the game for months, and the latest major updates have all been about this; And yes, I’m referring to “Land” plots and everything that comes with this game mode, because we’re not talking about a standard format like “Modern” or “Wild,” but something else entirely. So, let’s get started with this.
If you want to know what I discussed in Part 1, click HERE to read Part 1. Stick around until the end, and let’s see what all these plots of land have to offer.


Well, at this point, the plots of land really have a lot to offer—it’s not just a single asset, but many. We have several, and it’s important to note that, even though there are many, their value comes together as a whole, since practically everything is interconnected. So, it’s important to highlight this because, even though it’s a separate game mode, it even has the potential to connect with “Ranked Battles,” So, with that in mind, let’s look at their current valuation—though it’s important to note that I won’t be discussing every single asset; I’ll focus on the most important ones.

Current Assessment: As I mentioned earlier, land plots form the foundation of Splinterlands’ resource management and economic administration gameplay, and of course its “Metagame,” since it’s a separate game mode within the same interface, but one that’s also closely tied to Ranked mode. Land plots are divided into several types, but to keep things simple, the current price of a plot is $8. Of course, there are some variations on this, but then come the “Castles”—none of which are currently listed—and the most expensive ones, the “Keeps,” where the cheapest one costs $777. Additionally, owners of these receive bonuses and collect taxes from other players within their domains.
What Are the In-Game Benefits: This is where it gets really powerful because these plots produce resources that can be traded, so the economy and cash flow—driven by the value of these resources—flows day after day in these domains. Now, another benefit is that for all of this to happen, you must assign workers (Cards) and stake a certain amount of DEC for each one, in addition to the fact that they must consume “Grain” in order to work.


What we still need to look at is how part of its revenue generation works—how it’s generated, how it functions, and how it’s set up from the start—as well as demand, which is also important. I won’t go into too much detail on this topic either, because the idea is to see why it’s one of the game’s most valuable assets; after all, practically all players—at least the most veteran ones—own plots of land. But let’s take a closer look:

Revenue Generation and Liquidity Pools: As I mentioned earlier, in-game resources have value, but the best part is that they have their own internal liquidity pool within the game. In short, there’s a lot of liquidity built into them, and that’s where these resources are traded. However, you can earn rewards from these pools if, of course, you provide liquidity. Finally, there are also weekly giveaways for landowners, but I think that’s purely a matter of luck.
Scarcity and Issuance Mechanisms: Okay, each of these plots—or tokens—has a strict supply limit if they haven’t been surveyed. There are basically 150,000 plots, which is a very low supply, and they’re divided into 150 regions, with 150 castles and 1,500 fortresses. All of this means that in-game assets hold significant value; some are cheaper than others once they’ve been mapped, but this depends on many other factors.
Real Demand and Speculative Demand: Okay, what matters here is undoubtedly optimizing the Production Points on each plot; this is very important, since workers are the backbone of production. Of course, speculation arises because we’re all waiting for “Phase 3,” when we’ll be able to create spells and other resources that will also have value.
NOTE: To wrap things up, “Land Plots” are among the most valuable assets in the game, and I’d say they’re at their peak right now, since there have been many updates, new land cards with lineages, and many other features that make it worthwhile for players to stay in Splinterlands. That’s why, in my opinion, they’d be the third most valuable asset in the entire game—even though they’re actually a group of assets.


So, with that, I hope it’s clear why I think this is the third most valuable asset in the game—although it could be up for “debate” with another one, and in fact, this might actually be the fourth most valuable asset. But in the next part of this post, I’ll clarify that, and we’ll see which one it is—I imagine you can guess what it will be. So, leave a comment if you agree or have any thoughts related to these plots of land and what you think about them.





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