
I’ve already posted several times about plots of land over the past two weeks. In the first post, I covered the basics and everything you need to do to set up an operational plot in PRAETORIA—basically, all the necessary steps to do it right. so let’s call it an introductory post. On the other hand, I wrote a second post discussing the cost of maintaining an operational plot, covering its various operational scenarios. The goal was to help you understand the actual cost of running a plot, which brings us to the second step. But there’s a third step, and it’s the final piece of the trifecta needed to master working the plots as much as possible.
This third step has a lot to do with the “Production Points” at our disposal. This means we’re talking about the workers who will be serving us in the “PRAETORIA” field to extract the resources we need, construct buildings that help us progress, and, in the process, of course, earn real rewards that we can enjoy—although, the initial idea is to generate compound interest—it’s the best option if we want to produce something decent and perhaps also leverage many more plots over time, though that would be another post because expanding the territory isn’t exactly straightforward either.
In any case, there are advanced strategies, but to get you started and so you don’t wait any longer—since the latest updates have been for “LANDS”—I’d get right to work because we’ll need all the resources we can gather to be prepared for the possible “Spell Creation.”


To begin our analysis, the first thing we need to consider is what kind of workers we need, since it is through them that we’ll obtain the “Production Points” necessary to extract resources from the plots; without this, we wouldn’t be able to do anything even if we had everything else. On the other hand, these “Production Points” can increase if the “Monsters” we use are well-suited to the type of terrain we’re on. However, that’s a slight digression, so I’ll use the base values from the cards I have and base my calculations on those.
Before continuing, I should clarify that the numbers used—especially the prices of “Resources”—may be approximate, so they might not be exactly what they are at the time you read this post. Please keep this in mind; even so, these figures are very close to reality.

The “Production Points” I’ll detail below form the foundation of each card I’m about to share; they’re also the cards I’d use to boost my main plot, since they have the most “PP” out of my entire arsenal:
This is the total capacity of my cards—at least those that contribute the most PP. I’d say they’re my main workforce, so the total extraction capacity of the “Plot” would break down as follows:
Common Plot: This plot has a base “Land Multiplier” of 1.0x, which means it uses the native PP of my cards, yielding a total of 32,500 PP/hour
Rare Plot: For a “Rare Plot,” the “Land Multiplier” is 1.10x, which means the base 32,500 PP increases to 35,750 PP/hour.


The next step is to calculate the net margin itself, using the PP (Production Points) I detailed in the previous section as a reference, along with the specific cards I have—in my case—to put a plot of land to work. So, the next step is to estimate the profits I could earn, the production, and many other interesting details related to the rewards we can obtain.
So, to start, we need to know the “Net Margin,” which we can calculate very easily—it’s simply a matter of subtracting the daily cost of “Feed” (Grain) from the total gross value of the resources we extract from the plot, which may include the “Grain” itself (minus the surplus, of course), as well as iron, stone, and/or wood.
To illustrate this, I'll give some clear examples so you can understand:

Production and Daily Gross Income: 13,000 resource units/day = $4.16 USD/day.
Operational Grain Consumption: 7,800 grain units/day.
Resulting Daily NET Profit:

Production and Daily Gross Revenue: 14,300 resource units/day = $4.58 USD/day.
Operational Grain Consumption: 8,580 grain units/day.
Resulting Daily NET Profit:
What is the Projected Return on Investment?
Now we need to figure out when we’ll recoup the investment we made to get our “Plot of Land” up and running. This is important because we need to estimate when we’ll break even so that we can then simply enjoy the profits—or, failing that, know the exact time to apply the compound interest I mentioned earlier.
However, to determine the payback period, we need to compare the amortization of the “Net Fixed Expense” (Plot + Infrastructure) plus the “Total Initial Capital Recovery.” Of course, we must include the 50,000 DEC we deposit in each card to make it operational—which acts as a kind of collateral—and which we can retrieve at any time, since it isn’t actually an expense.
All of this is calculated based on the NET profits I mentioned earlier, so below is a self-explanatory table with all the relevant calculations:
| Plot Category | Land Cost | Net Fixed Expense (Land + Infrastructure) | Total Initial Capital (with 50k DEC) | Daily Net Profit | ROI on Net Fixed Expense (Actual Amortization) | ROI on Total Initial Capital |
|---|---|---|---|---|---|---|
| Common Natural | $8.00 USD | $12.14 USD | $41.74 USD | $1.79 USD/day | 6.8 days | 23.3 days |
| Natural Rare | $20.00 USD | $24.14 USD | $53.74 USD | $1.97 USD/day | $12.3 days | $27.3 days |
| Common Magic | $30.00 USD | $34.14 USD | $63.74 USD | $1.79 USD/day | $19.1 days | $35.6 days |
| Rare Magic | $55.00 USD | $59.14 USD | $88.74 USD | $1.97 USD/day | $30.0 days | $45.0 days |
| Common Occupied | $25.00 USD | $29.14 USD | $58.74 USD | $1.79 USD/day | $16.3 days | $32.8 days |
| Rarely Occupied | $45.00 USD | $49.14 USD | $78.74 USD | $1.97 USD/day | $24.9 days | $39.9 days |


While there are still many details to cover regarding “Plots of Land,” the reality is that these three posts have covered practically everything you need to know to manage a plot of land; perhaps all of this can help you get started on your journey as a “landowner.”
If you have any questions, don’t hesitate to ask. I’d also like to take this opportunity to share the two posts where I discuss this topic as well.





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