
It’s been months since I started the “Battle Challenges,” but I hadn’t been able to finish them. However, just today I decided to complete the 5 I had left, since I’d already done the first 2, and honestly, I was surprised by the system’s recommendations— and by that I mean that everything we experienced in these “7 Challenges”—which offer quite comprehensive “Tips and/or Recommendations” that can help you build highly effective combos when facing certain battle conditions—was very helpful. The only thing I didn’t like was that all the battles were set at 99 mana points, which made it very easy to complete, but the guide is still very worthwhile.
That’s why today I’ll show you the “Battles” I had in the 5 “Challenges” I played, explaining my thought process and how I managed to win these battles—which, while they seemed simple to me, might pose some problems for new users, and the main reason for this is that they don’t know the rules, conditions, attack types, abilities, order of play on the battlefield, and other very important details needed to make decisions much more precisely, quickly, and with the highest chances of success. That’s why the purpose of this post isn’t just to show the battles—in the first section, I’ll also give you some recommendations so you can complete them without any setbacks while still continuing to learn.
So if you want to know what these recommendations are and how I came up with these 5 battles, stick around until the end of this post to find out:


Well, let’s start with the recommendations, which are the most important thing for any new user. While the “Challenges” are self-explanatory and you’ll eventually clear them after a few tries, the reality is that it’s much better if you can clear them in just one go. Plus, these “tips” won’t just work for these “Challenges”—you can also use them in general for any game mode you play, so whether it’s “Wild,” “Modern,” “Survival,” “Frontier,” or even “Tournaments” and “Brawls,” you can apply them.
So, here are the recommendations:

Understanding the effects of “Modifiers/Rules”: This is essential for knowing what we’ll do on the battlefield and the decisions we must make before even selecting a card. In fact, we won’t be able to do anything right unless we know exactly what the rules are, since the decision to select one card over another depends solely on this. Furthermore, if we don’t know them precisely, how could we play a card with the ability needed to increase our chances of winning?
Know Your Deck: This might sound a little silly, but it isn’t. The reality is that we need to know which cards we have; the more we know about what we have at our disposal, the easier it will be to choose the right cards we need for a given battle. This will also help us become familiar with the abilities of these cards, because it’s through them that our chances of winning increase significantly.
Analyze and/or Assess Your Opponent: Knowing the effects of the cards and what the “Modifiers” do isn’t the only task we need to perform. In fact, one fundamental thing we mustn’t overlook is analyzing your opponent’s recent battles—you can view the last 5. This helps you identify patterns, the cards they tend to use, and whether they tend to repeat them, among other things, so it’s essential to take this into account.


Well, in this section I'll show you the battles I had and how I approached them in a very simple way. There are five of them, so we'll go step by step so you can understand why I played that way against my opponents in the “Challenges”:


Basically, my strategy here was to set up a joint attack front: first, my “Tank,” which has the “Taunt” ability to draw all attacks toward itself, while I use “Reach” and my second card to support the Tank’s attack. Additionally, I use the “Magic” attack power because my summoner boosts this type of attack by +1 point.

This battle was a little different because I wanted to use speed to my advantage to gain the upper hand over my opponent, so I used cards with the “Melee” attack type. Of course, I used the “Tank with Taunt” again, along with another card with “Reach,” to leverage the attack once more.

Here, the battle took a slightly different turn; however, my approach was a bit different, though ultimately similar to the previous ones, since what I did here was focus on “Health Points.” That’s why I used this summoner spell that increases health points and a powerful ranged offensive at the end.

This battle was very similar to the first one, since the opponent focused on having a lot of defense, so the ideal attack in this case was the “Magic” strategy. As a result, I played practically the same way as in the first battle: with a tank and “Taunt,” plus “Reach,” and, of course, the magic offense I mentioned earlier.

Here, we all had the same amount of health points, so I had to play a card with a lot of health points and another one that could heal itself with “Heal” to keep it from dying—sort of like insurance in case the tank went down in battle. But the battle strategy remains the same: “Tank plus Reach,” plus an offensive strategy combining melee and ranged attacks.


As you can see, the strategy was the same in almost every battle; I just switched up a few perspectives and summoners to my advantage. So, it all depends on the rules and, of course, analyzing your opponent—keeping in mind that in the “Challenges,” we could see the lineups the opponent would use, so think of that as the previous battles of the enemies you’ll face.
I hope this helps you grow and improve in the game.





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