
It’s been more than two weeks since I last shared an analysis of a new card that I consider powerful and very useful on the battlefield. Also, as I’ve mentioned before, the cards I’ve been sharing aren’t in any specific order; they aren’t meant to build a balanced deck—if that’s what you’re thinking. However, that doesn’t mean they aren’t good cards to include in a deck; In fact, these are the most powerful cards I’ve been selecting, and they’re certainly worth including in a deck. But remember that balance in a deck is very important—we need the right mix: cards you can play in any situation, higher-mana-cost cards, and so on.
But, as I said, they’re incredible cards and, of course, they should be in any deck. Beyond that, my goal in this post is to teach you how to use these cards—to show you the best ways to play them, the scenarios where they shine, and other details that help players become more familiar with the correct use of the cards. After all, yes, we should use these cards, but at the right time—not all the time—and with these analyses, I want to teach you that. So today, I want to show you another incredible card called “WITHERED OLD SAGE.”
So, if you want to know how to use this card, get the most out of it on the battlefield, and learn in what kinds of scenarios you should use it, stick around until the end of this post.


As always in this section, I’ll explain the card’s stats, which are among the most important characteristics of units because they help us determine how to use the card and for what types of Rules/Modifiers we can actually use them. So, whenever you want to know when to choose a card from your deck, look at its stats first and then at its abilities; This will ensure you choose the right card for the battle conditions you’re facing.


Rarity, Splinter, and Bloodline: This is a “Rare” card that belongs to the Fire Splinter, which has recently been producing some truly powerful cards, plus, its “Bloodline” is “Drakoshan,” so even if the cards you choose aren’t from the same Splinter but do match the “Bloodline,” you can still play it—which opens up a whole new world of strategic possibilities for individual elements that aren’t “Neutral” or “Dragons.”
Mana Cost, Attack, and Speed: This card has a mana cost of only 6 points, so it’s very easy to play in the sense that it can be used in almost any type of battle—though you’ll need to keep an eye on modifiers. On the other hand, it has a strong “Magic Attack” of +3 points, accompanied by a Speed of +4 points that’s just as good as the attack, which helps it have greater defense.
Shield and Health: This card has +3 points in Shield and 5 points in Health. While this isn’t a huge amount and it can be vulnerable to magic attacks, the reality is that these stats are more than enough because its abilities make up for this lack of “Resistance” or defense. In my opinion, its stats are fairly well-balanced.


Abilities round out our analysis of a card, allowing us to determine in what kinds of battles we can use it. This helps us discern in which scenarios it will be useful—or, conversely, whether we shouldn’t play it because we’d be at a disadvantage. We conduct these analyses to figure out how and when we might play a card, since not all cards are the same, and that doesn’t mean the cards are bad—it just means they’re designed for specific situations. We need to understand this very well so we don’t make as many mistakes when selecting our cards.
Now that we've clarified that, let's take a look at this card's abilities and the types of scenarios in which we could use it:


Void: This is an easy-to-understand ability, and perhaps not as interesting as many others, but in the case of this card, it’s a perfect fit because one of its clear “Weaknesses” is that it has only 5 HP, so any combination of the opponent’s moves could wipe it out in just one turn with magic attacks, but with “Void,” the damage from magic attacks it takes is reduced by 50%, which could give it the chance to survive one extra turn.
Spite: This ability is one of its best, because even though it can be easily defeated, before it disappears from the field, it has a 100% chance to “Counterattack” immediately. As a result, it returns the attack, dealing +3 damage with its magic attack, ensuring that we at least deal some damage if we don’t have enough turns to take full advantage of it.
Resurgence: Once per battle, this card can resurrect with 100% health and shield. This means it will definitely deal damage to our opponent. Furthermore, if it had any magical debuffs before being defeated, they all disappear upon resurrection; conversely, if it had any magical buffs, they all reapply. however, when this happens, its turn is skipped, but instead, all enemies take -1 physical damage—which is incredibly powerful.
Scenarios for Playing It
The scenarios in which this card can be played vary, but we should definitely consider it if we have the opportunity to build a combination of magic attacks, since that is precisely this card’s attack type. However, due to its power and defense, it isn’t necessary to play it only in these types of situations; you can also take advantage of it to catch your opponent off guard by adding it to the middle of your formation, which would protect it and also greatly aid the “offensive” we’re launching at that moment.


Tell me what you think of this card. I think it’s really good, although the ones I’ve discussed in previous posts might be stronger in different scenarios. This card also has a slightly more tactical depth than usual, and that’s actually what I like most about it—because it’s not just a simple card you can play and be done with, but if you think strategically about where to use it, in addition to the scenario, it can be the most important card on the field—the one that sets the team apart from the rest.





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