Analysis of the New Cards from Splinterlands' 8th Anniversary - Everything About Suiko

PORTADAS HIVE.png

Image created in Canva

Best regards Splinterlovers đź’š

In my previous post, I talked in detail about “Tenrai,” though for those who don’t know and have been living under a rock, “Tenrai and Suiko” are two promotional cards released to celebrate the game’s “8th Anniversary,” and they’re extremely powerful and useful on the battlefield. In fact, if you haven’t seen the first post yet, click HERE to read it and see the potential it holds, but this time it’s “Suiko’s” turn—it’s like its twin, and I say twin because both cards benefit each other. In this post, I’m going to explain that connection to wrap up this series of posts.

So, in this post, I’ll explain “Suiko” and how it works in detail, as well as how these cards become even more powerful when both are on the battlefield at the same time, but I’ll go into all of this in more detail as this post unfolds. However, if you’re one of those who read the first part, you can probably already imagine what this connection would be like, because I even mentioned it in the first part when discussing “Tenrai,” so, there’s only one way to combine these cards to make them stronger together, with the potential to create combinations that could be very difficult to defeat if a player manages to bring both of them onto the field.

But I don't want to give away any more details. If you want to know how "Suiko" really works and what the connection with "Tenrai" is like, stick around until the end of this post so you can understand everything—and because it's very important. Also, when the presale starts, you'll want to try to get these cards:


image.png

Detailed Analysis of “Suiko”

As always, let’s start with their design and artwork. As you can see in the image above, these cards are truly incredibly well-designed—you can tell they were created with great detail and care. They look like dragons that embody light and darkness, the moon and the sun, and I love this because it gives them a context and backstory that, even if it’s not the original, is worth imagining. In fact, when we looked at “Tenrai,” we noticed its dark skin and excellent finish, but if we look at “Suiko,” it resembles a “Golden Dragon”—which already exists—or the “Sun Dragon.” Its illustration—the finish, shading, color, and every detail of its structure—is incredible; every aspect of both cards is impressive, but I must confess that I like “Suiko” better.

Now that we've clarified that, let's move on to the actual analysis and see once and for all how it complements “Tenrai”:

image.png

Suiko Analysis

At first glance, we can see that “Suiko” is the ultimate weapon, and by that I mean it’s a very dangerous “offensive” weapon that virtually no enemy can dodge—not to mention that it’s designed to target the strongest and most dangerous enemies; and these are its default abilities—I’m not including the ability it gains when used in conjunction with “Tenrai,” which is “Giant Killer,” also focused on dealing damage to the most powerful enemies.

Now that we know what “Suiko” is capable of, we need to take a look at her stats, so here we go:

  • Statistics: The first thing to note before looking at its actual stats is its rarity. Compared to “Tenrai,” which is Epic, “Suiko” is a Legendary card, so its value in terms of both resources and money is much higher than that of its Lunar Darkness counterpart. However, it has a mana cost of 8, so you’ll need to have that full amount available to summon it. Furthermore, if you want to play it alongside “Tenrai,” you’ll ultimately need about 16 free mana points—something to keep in mind if you want to get the most out of both cards.

    On the other hand, at its maximum level, this card boasts a powerful 4 magic attack points, which literally makes it lethal in combat—since, as we know, this type of attack targets the vital points of enemy units on the battlefield. It also has 9 health points, which is actually quite a lot for such a strong card, and 3 speed points, which isn’t bad at all, especially since we can increase it. What it doesn’t have is “Shield,” but that doesn’t really matter since its other stats more than make up for it.

image.png

Abilities and Synergies


  • Kindred Will (Armored Strike): This is the ability that links with “Tenrai’s,” and if we look at its effect, it grants the “Armored Strike” ability to nearby units that possess the “Kindred Spirit” ability. Since “Tenrai” has shield points, this grants him a melee attack that deals damage equal to the enemy’s remaining armor. In other words, both units are strengthened by these abilities, making them even more powerful.

  • True Strike: As if that weren't enough, given “Suiko's” immense attack power, this ability ensures that none of her attacks can miss—which means they're all guaranteed to hit their target, even if she has abilities like “Phase,” which are the only ones capable of evading magical attacks.

  • Affliction: In addition, it has an ability that’s great for preventing the opponent’s cards from healing, since every time it hits a unit, it has a 50% chance to inflict “Affliction,” which prevents health regeneration. With the “True Strike” ability, this can happen every time it attacks—since it can’t actually miss—so the enemy’s defenses will be severely compromised.

  • Apex Strike: And finally, as I mentioned earlier, this card prioritizes attacking the opponent's strongest cards over everything else. This means it neutralizes the opponent's offense first, leaving them vulnerable to the rest of the attacks.

image.png

Synergies

image.png


What truly makes these cards nearly unstoppable offensive machines are the “Kindred” abilities, and for those who haven’t quite grasped it yet, here’s how it works:

  • Tenrai grants Suiko “Giant Killer”: As I mentioned earlier, if both are on the field, “Tenrai” grants Suiko this ability, which allows her to deal double damage to enemies that cost more than 10 mana points—who are generally very powerful in terms of stats.

  • Suiko grants Tenrai "Armored Strike": This allows "Tenrai" to perform additional attacks on top of those he was already scheduled to make, since his armor grants him a "Melee" power bonus, making him even more lethal.


Conclusion

With this, I’ve finished my analysis of the two new cards that will be released as part of Splinterlands’ “8th” anniversary of Splinterlands, and I have to say that these cards will have high monetary value, since their usefulness on the battlefield is quite hard to match—not to mention that together they can wipe out an entire powerful lineup. Of course, there are ways to counter them, but until we figure those out, their win rates will surely be very high.

If you have any questions, feel free to leave a comment on this post.


I invite everyone to join Splinterlands, the best game based on chains of blocks, full of adventures, battles, and strategies where you will have fun and get rewards according to your league


Join the official Spanish community here Discord

1.49672136 BEE
1 comments

This post has been supported by @Splinterboost with a 20% upvote! Delagate HP to Splinterboost to Earn Daily HIVE rewards for supporting the @Splinterlands community!

Delegate HP | Join Discord

0.00000000 BEE