Hive still down, SPS still down and we hope that both these coins can at least recover from their last price clash, please at least go back to 1 cent lol. But there is no reason to stop playing and participating in these weekly challenges
This Week's ruleset is the unique Ruleset that banishes Summoners buffs from the game, leaving only Monsters in the battlefield to decide the winner.
Of course it would be a no brainer, if possible, to introduce the Dragon Summoner since it provides the benefit of playing a couple of Elements including the Dragons themselves.
Without further ado, let's get rolling!
With the limited choice of Elements, I have decided to go as follow:
Ability: +1 Ranged Damage
This summoner is used to summon my life team into action, it's ability won't be used in the battle but the life element has a decent mixture of Ranged and Magic Damage Monsters with great support!
Ability: Taunt + Void
Here is our Tank with a beefy health bar and a great counter to the Magic damage thanks to Void that halvens the magic damage received besides the support that would be further discussed below.
Ability: Slow + Rust
A Great Support card that its damage shall not be neglected at all! Slow would give the ever needed speed advantage that make or break a game in addition to rust that not only can nullify the Protect or extra armor effect from the Enemy but also leaves the way for my archers to deal direct damage !
Ability : Tank Heal + Dispel
The 2nd Support Card that joins the Roster. Adding to the already decent 3 Ranged Damage, the Dispel removes any positive effect on the Enemy Tank making it more vulnerable to the upcoming damage spam.
Tank Heal would keep the Iziar alive as long as possible, that massive 12 Health Points would lead to a +4 Heal per Turn !
Ability: Switfness + Strenghten
A Fan Favorite in Diamond+ games, as adding another speed manipulator, this time by buffing the friendly units Speed by +1 would boost our chances for the win! Straghten is an extra bonus for out somehow squishy team.
Ability: Double Strike + Flying
Insane Raw Damage, sadly no Sloan buffto 4 Ranged Damage besides the Double Strike Ability but still nets 6 Damage per turn!
The Flying should not be neglected at it gives a higher hit chance against enemies flying monsters! (aka USUT, Pelacor Conjurer etc...)
Ability: Scattershot + Piercing
Another fast monster with a rather interesting kit: Scattershot can hit any unit in the backline regardless the existance of a Taunt. Moreover, Piercing will cut through any armor if it wasn't removed by the Time Mage's Rust ability.
Enemy came up with a pretty decent team as well but slightly underlevelled so let's see how the battle unfolds
It took a couple of shots from my team to take down the Lira and Clinch the victory for a juicy 1.69 SPS & +20 Trophies
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
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welche Zeit ist das dann?, Die Schülerin meldet sich und sagt gelangweilt: Vergangenheit Frau Lehrerin, wenn ich sie so ansehe mit Sicherheit Vergangenheit!
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[@PowerPaul:]
Buddy! The @CryptoCompany Voting Service and its trail were here!
Thank you for your support & Hive a great day!
Some information about the CryptoCompany universe:
• LIL: Space Rocket for the Let's Make a Collage Community & When They Write About CryptoCompany
• Bugfix: Bro Bang 0.8.33 Published | Problem with scaling solved which caused pins in the air during forced spawn waves
• LIL: 3 Gift Boxes for the Let's Make a Collage Community & When You Write About CryptoCompany
• LIL: 10 Palms for the Let's Make a Collage Community & for Fans
• The publishing of the main game is coming closer... Aaaaand...
• Changes: Bro Bang Version 0.8.31 Published | The update we ALL waited for (I assume)...
• Winners Everywhere! Bro Bang Event 2 is over, 3 has started + EXCITING SEASON RANKINGS
• Bugfix: Bro Bang Version 0.8.29 Published | Missing pin when game restart was made to fast
Thanks for sharing! - @yonilkar