When I played Mondkarts I learned that secrets are not just speed and competition, but sometimes you choose the right card. What I brought most was that unusual cards can make a good difference in performance, but they said they had to start with the most expensive cards.
Personally, I started looking for the cheapest rare cards, the cost of these cards between 0.34-0.35 USD. This makes a good starter for new people for games that you don't want to use very much. image.png For example, there are certain spin cards. This is especially difficult traces, and is ideal for increasing the balance and stable rotation of the map.
Meanwhile, the Swiftfin card offers good driving force for speed and acceleration. So it allows for outdated possibilities on the route, keeping it up and making more money. There are also smooth pulse cards that increase speed, while maintaining stable performance and preventing you from losing control of your card. As far as the engine mood is concerned, it is extremely difficult as the total engine power increases and acceleration and control is greatly improved. image.png The strategy I followed was to start with these cards and see what suited my playing style.
When I started collecting tokens like colonies from there, I started renewing my cards and buying slightly more expensive items. The idea is that you don't have to break the bank to get started. On the contrary, starting with such inexpensive rare cards will help you learn the game and develop your style. After that you can rise to a higher card, but only if you really understand what you need to buy you or try your luck by purchasing a package.
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