Ferocity & Wands Out, Plus Cripple!
Battle Mage Strategy
Tournament Time
The Drybone Wild Gold Invitational is a FREE ENTRY event organized by sps.tournaments and supported by SPS DAO. All players can benefit from this type of competition by becoming more competitive while using their cards and ideas. Because every meta card in the game of Splinterlands is available, Wild is among the hardest tournaments I could ever have in mind. Alpha, Beta, Dice, and Modern Cards are all available for utilization. The strategy you may devise to make a good impact play and confuse your opponent about which cards to play is what makes wild such a wonderful experience, but it can also be quite devastating.
My Battle Mage Secret
I faced a triple threat battle condition in this challenge. Since my goal was to win, I took my time selecting the monster and summoner that would best help me play effectively and eradicate my opponent's squad. Due to Wands Out's enactment of a spell that makes all monsters available for combat that solely employ magic, one of the struggles in this is that only Magic Monsters have permission to engage. The following battle condition is the Cripple. I don't need to be concerned about cripple abilities because they don't pose a threat to me. Instead, I need to face my nervousness about the magic monster card.
The dragon element is the only one that is not allowed to be used in battle. This is one of my cards that has superiority over other magic card users and numerous defensive mechanisms against magic. There are many elements available to combat in this encounter, which is advantageous to me and my opponent. We can maximize the summoner and elements that we wanted to choose in the battlefield.
Early Match up
The fact that my opponent chose Immortalis, one of the greatest counter-on wands out, astonished me since I never imagined that he or she would employ that summoner against me while I was using Owster Rotwell to ensure a magic reflect every monster unit on the field. Because the mana cap is 33, I use Djinn Muirat for Giant Killing Ability because I believe he has monster cards with high mana. Unfortunately, he utilizes low mana cards, and he has the beast card for this job, Doctor Blight. Despite this, I still feel confident enough to fight because I can still utilize my Baron Fyatt halving methods and Triage abilities from Spirit Hoarder.
The first round was extremely significant because, as I had not anticipated, my opponent also had the ability to silence me, which reduced my attack force by one magic damage.
Mid-Game Encounter
In the midst of the battle, I managed to slowly kill its tanker, Mycelin Slipspawn, but three monsters of mine were dispatched. I was unable to deal harm with the magic reflect damage I have, because of the summoner Immortalis the void's might, The Void is hurting me a lot; even if I drain part of its life points, I am still unable to deal damage because of his formidable defense, and I am losing ground on him in the mid-range duel.
End Game
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