Status Update / Devlog [ENG/DEU] about CryptoCompany CEO | Sort of Devlog #2

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I'm working on the next article for @cryptocompany and need some sample images for it. I wanted to show you a small part of my work today: the first vending machine for tokens. In this case for @lolztoken.

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Such a vending machine requires pretty much exactly one square meter of floor space, of which there will be a few individual plots. Transactions with the respective tokens can then - obviously - be made at such a vending machine. Secured with @keychain, of course. Further verification services will certainly follow.

But also promotions of the vending machine owner can be displayed there in the interface. I'll give you an insight into the interface as soon as it's worth presenting.

The vending machine design is based on the property owner and the sales content - of course it is adapted to the respective purpose and owner.

Do you want a vending machine too?

So, now I have to get back to the rest of the content for the @cryptocompany article pretty quickly. There you will be able to discover more later. But also here you should be on receiving station! Until then!


Greetings from Paraguay!

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26 comments
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Can we get LOLZ and FUN tokens from this vending machine? I mean what will be the utility of such items?

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Depends on how you mean your question. This machine(s) are thought to interact with these tokens. In all the ways we can implement in the end. So check/buy/sell is the minimum function in this case. Further functions like integration of last (community) postings/info/updates, ads for ongoing actions and so on are possible in the interface, for example.

This vending machine has a slot/door at the lower part - so you maybe receive some special items/NFTs. Your next shirt? A special shovel, LOLZ-Edition, to find more LOLZ in buried treasure chests? What you would like to see in such a vending machine?

What could you imagine in your machine?

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So, it may give a random item and the user won't know what it will get. But, I thought of that as pay-as-you-buy type of machine like in real world.

I'll probably sell crypto tokens using in-game currency, mostly tip tokens and utility tokens. One can sell tickets to special adventures in the game as well.

Thanks CEO

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Thank you for asking!

So, it may give a random item and the user won't know what it will get.

No you got it wrong / I described bad. With this vending machine you will know what you buy. It was just my attitude to build up some "what could it be?" in the game. So this machine is like you said:

... sell crypto tokens using in-game currency, mostly tip tokens and utility tokens. One can sell tickets to special adventures in the game as well.

But your thought I had too about another vending machine. Do you know these capsule vending machines? Also a funny idea.

Greetings!

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Got it CEO..

The capsules ones used for games and toys in amusement parks, you pick something and don't let it drop the item. Cool idea though.

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Oh no, I didn't meant this crane stuff lol. I meant this:

The crane is something I didn't thought about... Nice idea to think about! But let us first close the open and primary tasks...

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So, these balls will be some sort of game item or what players wants to be.

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(Edited)

The filling of this machine I would let the buyer of the plot / distributor of the machine decide. So he has in his hands if it's a interesting machine for the players and a good business for him. This kind of machine is just an idea right now, but could be interesting to generate when you use it in the right way as the distributor of the machine. Items/NFTs, HSBIs, token... Hmmmm, maybe I want a machine by myself... however: step by step.

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It means that you let the owner decide what sort of machine he/she wants and the dev's will create one for owner.

Basically, you just leave it customizable and even you can allow future upgrades or alter the functions of the machine.

But, will it not make a lot more work for you?

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Yes, now you get it.

Yeah, it's work. This is why small vending machines have a little less function like a big trading center in a skyscraper. Yes, everything is (maybe extra) work here and here, here or here - but this is how things come together. I don't mind to work for it. I mind to make a great game and functions. And if the one SQM for this 1m² plot doesn't pay our effort on day one, I'm okay with this, because I'm pretty sure that a good work and more life on the island will attract players and with every new stand/plot there are new attractions in the game. So the game also depends of their citizens/merchants - and I like and love to make conditions for synergy. This is the goal: pulling on one rope together, instead of pulling money out of the pockets. Yes, work; but a good investment in a good project. You see: I really don't mind to invest one hour more, if it should necessary here or there.

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Your dedication and actively engaging in the community of gamers are plausible, I know the game will create some impact on launch as it is a totally new concept and many people want something new on Hive. there are so many games on Hive, but either they are super costly or the concept is just boring.

Your efforts, time, and investment will sure pay off, you are workaholic lol.. those who work hard always get their returns.

Wish you a great luck..

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Thank you buddy for your words! I agree with you. Thank you!

!hiqvote

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@powerpaul, the HiQ Smart Bot has recognized your request (1/3) and will start the voting trail.

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!ALIVE
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!PGM

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remaining commands 3

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@powerpaul! You Are Alive so I just staked 0.1 $ALIVE to your account on behalf of @oscarps. (2/10)

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