Get Ready for Holozing, the RPG Game on Hive! Token Distribution Starts Today!

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If you follow my posts, you know I don't often dedicate entire posts to games, other than the ones from Splinterlands, which have reached an impressive levels of popularity and growth compared to others games on Hive.

So, why have I decided to write about Holozing, even more, before it was launched?


Image from the Holozing Litepaper.

For a couple of reasons actually.

One of the main ones is that @acidyo is the founder and lead game designer, and watching some of his recordings over time of him playing RPGs (particularly the Diablo series), I know he really understands the genre and will do his best to make an interesting gameplay for the RPG genre lovers. You can actually see his experience as a gamer in the litepaper, for example where the amount of XP the captured monters receive depend on the strength of the monsters they fight. Lots of easy fights, when they level up they receive a little XP, fewer tougher fights, and they'll get a higher amount of XP at level up. That deters farming lower level monsters to level up.

But the entire team is experienced, each in their domain, and that is very important.

I already mentioned the litepaper, which for me was convincing enough. It's true that many projects have (or had) great whitepapers only to never materialize, but hopefully this won't be the case.

And finally, I write about it today, because the token ZING is being launched today with a claimdrop.

Of the claimdrop, benefit HP delegators to the @zingtoken account and holders of POSH tokens on Hive-Engine.

The claimdrop occurs hourly, starting at 19:00 UTC. The snapshot is always one hour before.

Here is the distribution of the ZING tokens:

MethodDailyMonthlyYearly
Hive Power Delegations200,0006,000,00073,000,000
POSH Holdings40,0001,200,00014,600,000
Liquidity Provider40,0001,200,00014,600,000
Zing Staking20,000600,0007,300,000

If you want to participate, remember to delegate some HP before 7pm UTC today. I'm not sure if you need to register as a player to receive these claimdrops, but to be on the safe side, also log in with Keychain on the (developing) game interface, which is the condition to be registered as a player.

Regarding the game, from the litepaper we find out that it's a PvE (we fight monsters controlled by the game). Those monsters, as well as ours, can be killed, captured, flee or can kill our monsters. Our character is a healer, but as we level up, we might be able to buff our monsters or debuff the enemy monsters.

Monsters have different rarities, and rarities denote how strong a monster is. Acid said that competitive players would want to attempt to capture rarer monsters because every action has a cost, even if it is in the game progression.

There is also a PvP component to the game, where players face each other in the Arena. This way, players will be able to earn ZING.

In the litepaper, player professions are also mentioned, which would be a way for our character to do something passively when we are not using it and make the use of bots less useful.

Something else that was mentioned in the litepaper that I found interesting was that you would be able to focus battles with monsters or other players within a certain period of time. So you don't have to stay glued to the game all day (and night) long hoping or being afraid that you can have a target or you will be targeted. I particularly like this, because that's a detail many non-idle Hive games overlooked over time. We can't be expected to play the game non-stop. In fact, that's a good reason to give up early.

I suggest, if you are interested, to read the litepaper. It's more interesting that I think I made it look it my post here.


Want to check out my collection of posts? (work in progress!)

It's a good way to pick what interests you.

Posted Using InLeo Alpha



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29 comments
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for example where the amount of XP the captured monters receive depend on the strength of the monsters they fight. Lots of easy fights, when they level up they receive a little XP, fewer tougher fights, and they'll get a higher amount of XP at level up. That deters farming lower level monsters to level up.

Hehe, that's actually not the only thing that happens if you choose to only fight weaker type creatures. We have it set up where the game will record all the types a certain creature battled and won against during a level so that not only will you get less xp when you finally level up, but it will also affect the odds of what stats the creatures will gain during level up. Meaning that if you get a high rarity creature in the beginning (its stats being closer to max possible stats at that level for that particular creature), you can pretty much make it worse over time if all you do is pick easy types to have it fight against.

This also means that the way XP is earned will have to be a bit peculiar to avoid people switching creatures and the first one which was a weaker type vs enemy won't get xp if the other creature ends up beating it or if one of your stronger type creatures does most of the damage but you try to finish it off with the weaker type thinking it'll get you xp and higher roll on stat gain during level up. As well as XP in pvp battles won't exist to let players go all out on strategy and not punish them for picking strong vs easy types to battle.

We do however not want people to shy off completely from easy fights, there'll be different fun brackets with certain restrictions to only allow certain rarity creatures and/or healer items to participate where it might be a lot more about how you use your abilities and heals rather than how much stronger a creature and healer is compared to yours.

I'm sure there'll also be other use cases to easy fights down the line.

Thanks for posting about Holozing! Cya at launch :D

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Sounds like you thought of various edge cases already, which is why it is very important that the game design is done by an experienced gamer and not by a developer, as we have seen enough cases in the past.

Looking forward to seeing the game when it's launched! Do we have an ETA until open alpha?

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We're hoping for this year but due to all the complexity already it's more likely to be very early next year, let's see.

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Early next year is fine! Complex things need time to test to make sure they are working well.

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Wow, thanks for sharing! Took a first glance on the site and I see some familiar faces!!

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Yep, there sure are familiar faces in the team! ;-)

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I did a brief read up and also delegated HP too! ;)

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I haven't read the litepaper, but reading your comment and Acidyo's comment really show that the gameplay is well though out. It's a shame I don't have funds for it, but I really hope the game becomes successful.

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I hope so too! We need more super-successful games on Hive.

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Thank you for the announcement of Holozing @gadrian 😄 I enjoy this image from the litepaper very much!
Image from Holozing Litepaper
It is a monster game of course. 😆 @gadrian what is the XP in the game? Is XP a token? Thank you. Have a great weekend! Barb !BBH !CTP #ctp

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what is the XP in the game? Is XP a token?

XP is not a token, but helps leveling up the character (healer) and the captured monsters.

The game has a token called ZING which can be claimdropped, earned as a liquidity prodider, by staking, or by defeating other human players in the Arena. ZING can be used in-game for various purposes.

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Ooh I think you will be the first person I see talk about the game
Thank you for sharing with us

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I believe you'll hear more of it in the future.

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Nice share. Would read more. First pass already attracted me to it. Thanks alot

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It's an interesting airdrop and the game itself sounds interesting too. It's too bad that I don't really have any Posh. Maybe it's because they had some issues linking accounts and I forgot about it for a long while.

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It's too bad that I don't really have any Posh.

From what I see from the token distribution, the claimdrop is highly skewed toward HP delegators anyway. But if POSH tokens aren't that many, those distributions can be significant too.

Too bad I can't delegate from an account without registering it. I don't like using my staking account in many places, so I won't. I just delegated some HP I had in my posting account.

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It's good that you have made this post for those who are interested in this game, you have told us many special and many things about it which are very important for us.

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(Edited)

You're welcome! Being informed is the first step before making the right decision.

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