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I still stand by most of my points. I think Splinterlands has fallen into the same trap that HIVE did. You tell people to come for the money and they are going to be disappointed. You tell them to come for the game or the community and the money is just a bonus.
A fair point. The ROI at one point was insane. I think allot got spoiled early on and those early expectations were hit hard with the reality of sustainability once the overall cryptocurrency market crashed in 2021. However that market crash wasn't the fault of Splinterlands and was going to happen at one point or another.
I don't recall Splinterlands ever just being advertised as a come here for the profits type deal. More of a "come own your own assets and sell them when you are done with the game" type of deal. Of course it was the profits that made the whole thing explode when it did. There was certainly some "come here for the profits" lingering in the mix but that is to be expected when profits are being made.
My comment was more to share some further insights about how CHAOS supply came about. Hopefully it helps debunk the false narrative that Splinterlands pushed CHAOS large set on everyone. The community asked for deals on packs and very loudly so and we got them. Thanks for putting your thoughts out there.
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