This is a detailed look at the Splinterlands monster Mantoid as a part of my Spellbook Notes series. We'll dive into the card's stats, abilities, lore, and strategic and tactical uses. To find information on other Splinterlands assets, take a look at the additional entries in the Spellbook Notes curated collection.
Property | Value |
---|---|
Name | Mantoid |
Type | Monster |
Edition | Untamed |
Rarity | Common |
Mana Cost | 6 |
Icon | Lvl Req | Ability | Description |
---|---|---|---|
https://images.hive.blog/0x70/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_snipe.png | 1+ | Snipe | Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. |
https://images.hive.blog/0x70/https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_snare.png | 1+ | Snare | When attacking enemies with Flying, removes the Flying ability and cannot miss. |
As a neutral card, this monster has built in versatility and comes with the snipe ability at level 1, which is very effective.
The additional snare ability that is unlocked at level 6 can help to remove enemy flying monsters ability to evade your monsters attacks and can also help to make the earthquake rule damage flying monsters when the rules include earthquake.
It comes with a decent allocation of 5 health at level 1 and is not the slowest compared to many other monsters with 2 speed at level one and 5 speed at max level, which is much faster.
It's ranged attack type, that starts at 2 damage and increases to 4 damage at max level, is good for allowing it to take up the flank with its health to help buffer against sneak attacks. You may find it useful to put it in the next to last position instead of the flank to protect it longer and keep it in play to continue taking out key monsters with its snipe ability.
Having 6 mana casting cost, this monster can fit several team builds as long as the mana cap is not too low.
You can also add blast with Yodin Zaku as the summoner, which can greatly increase the power of this card as it will help supercharge it's snipe ability.
Strengths |
---|
Neutral monsters are available in most circumstances. |
Snipes enemies behind the tank. |
Moderately high health ranging between 5 and 7 at various levels |
Additional ranged damage added level 4 and level 10 |
Weaknesses |
---|
Low attack power starting at 1 and increasing at levels 4 and 8 |
Slow at level 1 with speed of 2, but speed increases at level 3, 7, and 9 |
League | Level Cap | Notes |
---|---|---|
Novice/Bronze | 3 | |
Silver | 5 | |
Gold | 8 | |
Diamond | 10 | |
Champion | 10 |
The following are pulled from my Summoner's Playbook series where I dive into clear tactics and strategies that many players miss and thus lose out on key opportunities to secure unique advantages.
Summoner's Playbook Page | |
---|---|
Yodin Makes a Sniper 3x As Powerful |
A Mantoid is a skinny insect, resembling a praying mantis, about the size of a Goblin’s head. As it approaches its prey, the Mantoid may tilt its head inquisitively from side to side and rub its front legs together. The head tilting is actually an esophageal stretch as the Mantoid prepares to eat something wider than its throat. What looks like leg rubbing is actually the systematic sharpening of a thousand tiny razors, preparing them to cut through flesh like butter.
Source: Splinterlands.com
**Note: *As a failed summoner, I am far from an expert player, but I have some tricks up my sleeve that I will
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