I promised that I would share a couple of posts posts for this week's challenge and I'm glad I'm doing so right now (at the time of writing).
It's been quite hard to choose from a list of 5 battles which one I would share but went to choose the one with the best tactical aspect regarding this specific ruleset.
The Martyr Play is one of the most interesting plays in the Explosive Weaponry Ruleset. Since the damage is dealt to adjacent units, it becomes easier to play the martyr monster next to the carry units without worrying too much about NOT being hit!
Without further ado, let's get right into the battle:
Reverse Speed
+ Explosive Weaponry
RulesetsI have decided to go with this unusual team:
Abilities: Void Armor & +1 Armor + Amplify
If the memory serves me right, Life Team along with the fire team got one of the slowest monsters in terms of speed. Moreover, the +1 Armor & the Void Armor offers an extra protection to all my monsters especially with the fan favourite Magic Damage! Both in term of the main damage besides the blast damage.
Ability: Void Armor
It's true that this monster doesn't have the best synergy with GrandMaster Rathe since it already have Void Armor, but still it got enough Tankiness (8 Health + 7 Armor + 1 Armor) in order to withstand lots of damage. Even better if coupled with the right support!
Ability: Reflection Shield + Reach
The right monster for this ruleset, first we got the Reflection Shield that blocks the damage from the Explosive Weaponry blast damage. In addition, to the decent agressive kit of this monsters considered in 4 Melee Damage + 3 Speed and the Reach ability allowing for a decent deal of damage from a safe position.
Ability: Flying + Repair + Ressurect
One of the best support cards in the game, the higher the level, the better the support is! besides the magic damage and the 1 Speed that synergize with both Rulesets, Repair will keep repairng the tank's Armor and keeps the monster as alive as possible, while the Ressurect that will most likely applied on the Imperial Knight, will bring it back to live with all its initial Armor.
Ability: Blast
Again its ability overlaps with the Explosive Weaponry Ruleset, but the fact that it got a whopping 4 Ranged Damage (+2 Blast Damage) and the low speed (2 speed) would allow for a massive damage output in every round considering its put on a rather safe position.
A rather interesting lineup I'm facing! The enemy adopted the martyr strategy to buff both his 1st & 3rd monster while its entire team is heavily focused of Magic Damage.
Explosive Weaponry
matchups as it allows for some key heals against the Blast damage!Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
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Thanks for sharing! - @alokkumar121
