Battle: Possessed Puppet Shine
On this Battle I want to highlight the Card Possessed Puppet, one of the least used card of his set, most think is not a good card because of his low health but it can be very strong as long as it is able to attack from a back position, because of a ruleset or if you give it the Reach ability, on the battle I showing up, you can see how it end up killing mostly of the enemy by himself, also dispelling 2 cards that where double buffed with Martyr.
My Battle:
Battle Link: Click here to see the full Battle.
Round 2
Round 3
Round 4
Others Rulesets and battle Conditions:
Maneuvers: All units Gain Reach.
Fire and Regret: all monsters have the return fire ability.
Odds one out: only monsters with odd mana cost may be used in battle.
Mana cap : 45
Splinters allowed: Fire, Life, Death.
General Strategy for Odd Ones Out ruleset:
The strategy is one: have the cards, have a decent cards with odd mana cost to cover any position, for example have a proper tank with odd mana cost according to the mana cap of the battle, having only one will only work for certain mana cap battles, having 2 with can cover lots of battles like one of 9 mana cost and one of 3 mana cost, as much cards you have the higher advantage you will have in most rulesets but on this one you will get an extra advantage on your opponent for the big limitation of cards to use , the other rulesets are more likely to limit your options as well, so this ruleset is dominate for the ones with more cards.
General Strategy for Maneuvers ruleset:
This is an interesting ruleset, here we can use a very powerful melee unit that may not be the best tank but have very high damage or with an interesting ability like Repair, on this ruleset you will normally not pick a unit that have already the Reach ability is mostly about of putting the best melee glass cannon you have and there is a big chance that the opponent will have at least 2 melee units so an anti-melee tank may be the best idea for this ruleset with abilities like Shield, Thorns, Retaliation. As always you can ignore the ruleset and surprise your opponent like going full magic damage you may take your opponent with no defense against magic as he was worried about melee. Another possibility instead of using a glass cannon in second place you could use a mini-tank to give you some good extra defense, like a 3 or 2 mana cost tank.
General Strategy for Fire & Regret Ruleset:
In the Fire & Regret Ruleset as all units has Return Fire expect melee and magic damage and play around it, Thorns and Magic Reflect on your tank plus Amplify can be a deadly combination since you already has Return Fire, returning all types of damage can give you the win, all abilities against melee and Magic are excellent choices as well as you are expecting big amount of damage from one of this sources, abilities such as: Silence , Demoralize , Void , Shield , Phase , Void Armor and of course using a range unit with the Reflection Shield ability avoiding the return damage, to surprise your opponent since on this ruleset is not expecting a ranger attacker. In resume build your team expecting melee and magic damage from the opponent.
Splinterlands is an Auto-battler game where all card are NFT, you can own them and sell them when ever you want or rent them, you will earn SPS each time you win a battle and you can change it for USD if you want, it is a fun game with a playtoearn aspect that greatly increases the fun.
If you are not yet register in Splinterlands you can join it for Free by: Clicking Here
As a free user you can play , but you will not earn rewards, you will need to buy the Spellbook if you want to earn Glint and SPS just for playing.
Thanks for sharing! - @alokkumar121