Hello everyone,
How are you all? I hope everyone is fine and doing great in their life.
In Splinterlands, you get many different ways to play. Recently, I shared my Campaign Mode progress where I completed another six chapters. Today, I wanted to do something different, so I decided to share my practice battle.
At first, I thought it would be a normal battle, but when I entered the battlefield, things became interesting. The mana cap was 46, and there were three modifiers active.
The first modifier was Born Again, where every monster resurrects once after dying with one health and 100% of their original armor.

The second modifier was High Five, which limits the total number of monsters in the battle to five.
The third modifier was Taking Sides, where neutral units cannot be used in the battle.
Because of these modifiers, the battle became really exciting.

I chose the Water element with a very simple summoner because I wanted to give a +1 magic attack boost to all my monsters. My entire lineup consisted of magic attack units, as you can see in the screenshot below.
My opponent came with an interesting summoner named Bella Ratajowlski, and the battle began.
One thing I noticed was that my opponent placed a monster with four ranged attack power in the very first position. This was a big mistake because ranged monsters cannot attack from the first position.

As soon as the first monster died, this card became useless, and I was able to defeat it easily. Even though the card had strong abilities like Deflect, zero damage from reflected effects, and protection from blast damage, placing it in the front line was not a good decision.

Above you can see the scenario
One of the most important cards in this battle was a monster I used for the first time, the Shock Trooper. It naturally had four magic attack, and with my summoner’s +1 magic boost, it became five magic attack per turn.

One of the most important cards in this battle was a monster I used for the first time, the Shock Trooper. It naturally had four magic attack, and with my summoner’s +1 magic boost, it became five magic attack per turn.
By the later rounds, my opponent was already collapsing. They were left with only one monster, while I still had four monsters on the field. At that point, the victory was almost guaranteed.
As you can see in the final screenshot, the battle ended in my favor.

It was a wonderful day in Splinterlands. Playing battles with multiple modifiers makes the game far more interesting. The standard rule set can sometimes feel boring, but when you get two or three modifiers together, the battles become exciting and strategic.

That’s all for today’s Splinterlands update. Now let me also share some activity from my terracore base as that is one of the games I play everyday with equal responsibility.

My terracore base was with penalties and I have not upgraded the stats in a very long time but we are soon going to have that thing done. The results from the attacks used are still quite good and I am happy about it and maybe without penalties we will do better.
Thank You and make sure to check Crypto Company CEO services as I recently shared in my blog. You can simply click on the picture below and it will take you to their official website.
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